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<blockquote data-quote="Blue" data-source="post: 6811095" data-attributes="member: 20564"><p>Sorry, "lay pipe" in the writing meaning of put in place a lot of groundwork to come up later. If I establish a lot of facts in early sessions when those come up in later sessions it all loots like it was planned from the beginning.</p><p></p><p>Let me make up an example: "We knew the faerie queen was interested in the girl in the first village, now we know why!"</p><p></p><p>But in my case the "why" is fluid until later in the campaign. I would have a reason the Faerie Queen is interested in the girl, but while I originally think her great ancestor is a faerie noble who was exiled but the long-lived Queen knew and watches his decendants, later int he story I might switch it to that the girl is the current generation and could be used to stage a coup against the ancient Faerie Queen if that's the direction the story is going. Or if the party doesn't know anything about the faerie blood, it could be that she has some secret among herself hat the faerie queen is interested in. Or whatever.</p><p></p><p>In other words, throw out lots of richness and stuff that isn't related to the current adventure, and then interpret them as I need later in the campaign as long as it still stays within what the players know.</p></blockquote><p></p>
[QUOTE="Blue, post: 6811095, member: 20564"] Sorry, "lay pipe" in the writing meaning of put in place a lot of groundwork to come up later. If I establish a lot of facts in early sessions when those come up in later sessions it all loots like it was planned from the beginning. Let me make up an example: "We knew the faerie queen was interested in the girl in the first village, now we know why!" But in my case the "why" is fluid until later in the campaign. I would have a reason the Faerie Queen is interested in the girl, but while I originally think her great ancestor is a faerie noble who was exiled but the long-lived Queen knew and watches his decendants, later int he story I might switch it to that the girl is the current generation and could be used to stage a coup against the ancient Faerie Queen if that's the direction the story is going. Or if the party doesn't know anything about the faerie blood, it could be that she has some secret among herself hat the faerie queen is interested in. Or whatever. In other words, throw out lots of richness and stuff that isn't related to the current adventure, and then interpret them as I need later in the campaign as long as it still stays within what the players know. [/QUOTE]
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