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Dirty Trick + Strat Match = Stupid Trick
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<blockquote data-quote="reiella" data-source="post: 63722" data-attributes="member: 160"><p>I do personally agree that the ability for the villain to choose which goes away would be too powerful. I also don't think it'd be all to feasible to have the judge randomly select (would require dice access really which isn't too feasible) which power to remove.</p><p></p><p>In all though, I do feel that Dirty Tricks is alot more useful as an initiative tool in a strategy match than as its direct purpose. Although it may a bit too strong in that respect (and also... Chi Strike on that note.... being forced to go first in a strategy matches moves Chi Strike to be a fair bit more troublesome for the fighter with them) and often just ends up burned the first round to remove that risk.</p><p></p><p>Quick fun question, if I were to purchase Chi Strike for Gamera, or say a light/honor purchases Dirty Trick for their item, how would initiative work?</p><p></p><p>Another fun bit I'm kinda curious on (that should rarely if ever come up), what would happen if an item has a style immunity and they advance to a rank that grants a new style (and they happen to have the item style for their last move)? Should it progress to the next valid style choice (as even though the item style bonus and character style do stack, the immunities do not), or is the immunity power pretty much just considered waste space? Also would this also be the case more generally with Signature Styles and Locations from items?</p><p></p><p>[ add: ] It is my perception and view that they just get screwed out of the yen and power slot that they spent, which I don't really see much problem/trouble with either way.</p></blockquote><p></p>
[QUOTE="reiella, post: 63722, member: 160"] I do personally agree that the ability for the villain to choose which goes away would be too powerful. I also don't think it'd be all to feasible to have the judge randomly select (would require dice access really which isn't too feasible) which power to remove. In all though, I do feel that Dirty Tricks is alot more useful as an initiative tool in a strategy match than as its direct purpose. Although it may a bit too strong in that respect (and also... Chi Strike on that note.... being forced to go first in a strategy matches moves Chi Strike to be a fair bit more troublesome for the fighter with them) and often just ends up burned the first round to remove that risk. Quick fun question, if I were to purchase Chi Strike for Gamera, or say a light/honor purchases Dirty Trick for their item, how would initiative work? Another fun bit I'm kinda curious on (that should rarely if ever come up), what would happen if an item has a style immunity and they advance to a rank that grants a new style (and they happen to have the item style for their last move)? Should it progress to the next valid style choice (as even though the item style bonus and character style do stack, the immunities do not), or is the immunity power pretty much just considered waste space? Also would this also be the case more generally with Signature Styles and Locations from items? [ add: ] It is my perception and view that they just get screwed out of the yen and power slot that they spent, which I don't really see much problem/trouble with either way. [/QUOTE]
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