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Disable device - making it "more fun-er-er"
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<blockquote data-quote="Wolfwood2" data-source="post: 3101404" data-attributes="member: 39394"><p>I find the Disable Device skill to be kind of boring, to be honest. I'd like to do away with it entirely. Here's how it would work.</p><p></p><p>If there's a built-in way of bypassing the trap, then you'd find it on a Search check. Like, if there's a drawer that shoots poison bolts at anyone who opens it unless you press a hidden latch at the same time, then you'd find the latch on the search check. (You'd also find the hole the darts shoot out of, so you could plug that up if you want to.)</p><p></p><p>If there's not a built-in way of bypassing the trap, then the DM just describes it and lets the players figure out how they want to bypass it. "Okay, so your Search check reveals the entire bridge has been rigged to collapse if anyone gets on it. There's no switch or anything. Apparently the beholders float across, and their slaves never come this way."</p><p></p><p>Or they can walk around the pit trap, or not step on the stones that will trigger the axe pendulum.</p><p></p><p>I don't see what value Disable Device adds to the game. 9 times out of 10, I can't even picture in my head exactly what the rogue is doing to disable the device.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3101404, member: 39394"] I find the Disable Device skill to be kind of boring, to be honest. I'd like to do away with it entirely. Here's how it would work. If there's a built-in way of bypassing the trap, then you'd find it on a Search check. Like, if there's a drawer that shoots poison bolts at anyone who opens it unless you press a hidden latch at the same time, then you'd find the latch on the search check. (You'd also find the hole the darts shoot out of, so you could plug that up if you want to.) If there's not a built-in way of bypassing the trap, then the DM just describes it and lets the players figure out how they want to bypass it. "Okay, so your Search check reveals the entire bridge has been rigged to collapse if anyone gets on it. There's no switch or anything. Apparently the beholders float across, and their slaves never come this way." Or they can walk around the pit trap, or not step on the stones that will trigger the axe pendulum. I don't see what value Disable Device adds to the game. 9 times out of 10, I can't even picture in my head exactly what the rogue is doing to disable the device. [/QUOTE]
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Disable device - making it "more fun-er-er"
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