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*Pathfinder & Starfinder
Disable device (with magical traps)
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<blockquote data-quote="Legildur" data-source="post: 2628563" data-attributes="member: 1258"><p>I'm guessing it's a Con problem - as in lack of Constitution (IMHO probably the most critical ability for a character, regardless of class). (<em>edit: I didn't see Skeptic's reply until after I had posted - didn't realise the party was higher level</em>)</p><p></p><p>But as for the original problem, there are a range of potential solutions:</p><p></p><p>1. Take relevant feats: There is a feat in (I believe) Complete Adventurer that allows a Rogue to use their Dex modifier (instead of Int modifier) to their Disable Device and Search checks, Nimble Fingers from the PHB (+2 to Disable Device and Open Locks), and Skill Focus (disable device) for the +3 bonus. Sure, they ain't sexy, but they do the job.</p><p></p><p>2. Masterwork tools for a +2 bonus (there are probably magical tools available);</p><p></p><p>3. Have a companion assist you (of course they need to be trained) for the +2 bonus;</p><p></p><p>4. If it's a magical trap, have the spellcasters cast Detect Magic and determine the school of magic and strength of magic used. Then you can apply some appropriate countermeasures, such as Protection from Energy or buffing (eg Bear's Endurance for hit points or Fox's Cunning to boost you Int modifier). And with the school of magic determined, you may even get a circumstance bonus from the DM (if you don't ask, you never know).</p><p></p><p>5. Magic items that affect Search checks, such as Elixir of Vision (+10 competence bonus on Search checks for 1 hour), Goggles of Minute Seeing (+5 competence bonus on Search checks to find secret doors, traps, and similar concealed objects), Lens of Detection (+5 bonus on Search checks), Robe of the Eyes (+10 competence bonus on Search checks and Spot checks). [I couldn't find any that provided bonuses to Disable Device]</p><p></p><p>Really it depends on your Rogue's goals etc. Do they want to fulfill the (dare I say it) 'traditional' trap detecting and disabling role, or something else?</p><p></p><p>There are going to be times when it isn't a Reflex save called for. And not all traps directly affect the person trying to disable the trap (World's Largest Dungeon springs to mind). This is where boosting Disable Device has real payoffs - ever seen a petrified halfing rogue? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Legildur, post: 2628563, member: 1258"] I'm guessing it's a Con problem - as in lack of Constitution (IMHO probably the most critical ability for a character, regardless of class). ([I]edit: I didn't see Skeptic's reply until after I had posted - didn't realise the party was higher level[/I]) But as for the original problem, there are a range of potential solutions: 1. Take relevant feats: There is a feat in (I believe) Complete Adventurer that allows a Rogue to use their Dex modifier (instead of Int modifier) to their Disable Device and Search checks, Nimble Fingers from the PHB (+2 to Disable Device and Open Locks), and Skill Focus (disable device) for the +3 bonus. Sure, they ain't sexy, but they do the job. 2. Masterwork tools for a +2 bonus (there are probably magical tools available); 3. Have a companion assist you (of course they need to be trained) for the +2 bonus; 4. If it's a magical trap, have the spellcasters cast Detect Magic and determine the school of magic and strength of magic used. Then you can apply some appropriate countermeasures, such as Protection from Energy or buffing (eg Bear's Endurance for hit points or Fox's Cunning to boost you Int modifier). And with the school of magic determined, you may even get a circumstance bonus from the DM (if you don't ask, you never know). 5. Magic items that affect Search checks, such as Elixir of Vision (+10 competence bonus on Search checks for 1 hour), Goggles of Minute Seeing (+5 competence bonus on Search checks to find secret doors, traps, and similar concealed objects), Lens of Detection (+5 bonus on Search checks), Robe of the Eyes (+10 competence bonus on Search checks and Spot checks). [I couldn't find any that provided bonuses to Disable Device] Really it depends on your Rogue's goals etc. Do they want to fulfill the (dare I say it) 'traditional' trap detecting and disabling role, or something else? There are going to be times when it isn't a Reflex save called for. And not all traps directly affect the person trying to disable the trap (World's Largest Dungeon springs to mind). This is where boosting Disable Device has real payoffs - ever seen a petrified halfing rogue? :( [/QUOTE]
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Disable device (with magical traps)
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