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Disable device (with magical traps)
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<blockquote data-quote="Inigo Carmine" data-source="post: 2632681" data-attributes="member: 34044"><p>If the chance of disabling the trap is too low, perhaps the DM is setting them too high. Remember, you have to fail your diable device check by 5 or more to set it off.</p><p></p><p>Dispelling and sending the monk through also shouldn't be incredibly viable. A lot of magical traps reset. So the wizard dispells it, and 1d4 rounds later it resets. The monk goes across the trap, survives it, but every other party member has to be able to do the same thing because it automatically resets afterwards.</p></blockquote><p></p>
[QUOTE="Inigo Carmine, post: 2632681, member: 34044"] If the chance of disabling the trap is too low, perhaps the DM is setting them too high. Remember, you have to fail your diable device check by 5 or more to set it off. Dispelling and sending the monk through also shouldn't be incredibly viable. A lot of magical traps reset. So the wizard dispells it, and 1d4 rounds later it resets. The monk goes across the trap, survives it, but every other party member has to be able to do the same thing because it automatically resets afterwards. [/QUOTE]
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Disable device (with magical traps)
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