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Disable device (with magical traps)
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<blockquote data-quote="isoChron" data-source="post: 2632805" data-attributes="member: 5927"><p>Triggering Traps isn't a good idea in a dungeon full of enemies. They hear the boom and know someone's coming. They gather and attack at the most convinient spot. Or they even send a part of the monsters into the back of the party and enjoy the old hammer-and-anvil game.</p><p></p><p>If you use dispel magic too often, the traps have done what they are build for. They drained the casters of important spells (=resources) .</p><p></p><p>Hmm, maxed out Disable Device means (no INT) that the PC has a bonus of 13. Count in that a trap doesn't spring if the check isn't 5 lower than the DC and the PC doesn't roll a 1 on d20 he can disable any mechanical trap and with rolling a 10 or more has no problem with DC28 magic traps (spell level 3). A boost to INT (eagle's splendor) may raise this to DC30.</p><p></p><p>Our party security expert isn't always successful at disarming traps but he seldom triggers them. Oh, and there are spell traps with a radius of 60 ft. so be sure everyone is far away when the monk jumps the minefield with a pogostick.</p></blockquote><p></p>
[QUOTE="isoChron, post: 2632805, member: 5927"] Triggering Traps isn't a good idea in a dungeon full of enemies. They hear the boom and know someone's coming. They gather and attack at the most convinient spot. Or they even send a part of the monsters into the back of the party and enjoy the old hammer-and-anvil game. If you use dispel magic too often, the traps have done what they are build for. They drained the casters of important spells (=resources) . Hmm, maxed out Disable Device means (no INT) that the PC has a bonus of 13. Count in that a trap doesn't spring if the check isn't 5 lower than the DC and the PC doesn't roll a 1 on d20 he can disable any mechanical trap and with rolling a 10 or more has no problem with DC28 magic traps (spell level 3). A boost to INT (eagle's splendor) may raise this to DC30. Our party security expert isn't always successful at disarming traps but he seldom triggers them. Oh, and there are spell traps with a radius of 60 ft. so be sure everyone is far away when the monk jumps the minefield with a pogostick. [/QUOTE]
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Disable device (with magical traps)
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