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*Pathfinder & Starfinder
Disabled, Unconscious and Dying (in Pathfinder)
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<blockquote data-quote="Roman" data-source="post: 4203027" data-attributes="member: 1845"><p>Arcana Evolved is a very good game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> </p><p></p><p>Yep, the principle of increasing the negative hit point buffer is the same. I prefered not to use the Constitution score, because essentially nothing in the rules uses scores any more - almost everything is bonus-based, so I felt that using the score does not fit the spirit of the rules as well as using 10 + bonus, but ultimately it works out almost the same. </p><p></p><p>I also needed to create a bigger buffer for the unconscious and dying range, due to the characters losing d6 hit points per round rather than merely 1 hit point, which I changed because I wanted to decrease the rate of determinism ("he has 6 rounds left before he dies, let's not worry about him for now"...) at which death occurs. </p><p></p><p></p><p></p><p>I also use luck points, but I use my own system for them, which would be for another discussion altogether. </p><p></p><p>In any case, I do think disabled/unconscious/dying rules are subject to so much house-ruling that it would make change to just change the rule. Almost all the house rules I have seen (and certainly all that I have seen in this thread thus far) for this are better than the default rule...</p></blockquote><p></p>
[QUOTE="Roman, post: 4203027, member: 1845"] Arcana Evolved is a very good game. :) Yep, the principle of increasing the negative hit point buffer is the same. I prefered not to use the Constitution score, because essentially nothing in the rules uses scores any more - almost everything is bonus-based, so I felt that using the score does not fit the spirit of the rules as well as using 10 + bonus, but ultimately it works out almost the same. I also needed to create a bigger buffer for the unconscious and dying range, due to the characters losing d6 hit points per round rather than merely 1 hit point, which I changed because I wanted to decrease the rate of determinism ("he has 6 rounds left before he dies, let's not worry about him for now"...) at which death occurs. I also use luck points, but I use my own system for them, which would be for another discussion altogether. In any case, I do think disabled/unconscious/dying rules are subject to so much house-ruling that it would make change to just change the rule. Almost all the house rules I have seen (and certainly all that I have seen in this thread thus far) for this are better than the default rule... [/QUOTE]
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Disabled, Unconscious and Dying (in Pathfinder)
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