Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disabled, Unconscious and Dying (in Pathfinder)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 4208170" data-attributes="member: 1845"><p>I use my own luck point system that takes ideas from other action point systems as well as incorporating some of my own additions. I suppose the term 'luck' can cause some confusion with the Complete Scoundrel system - I might have named it differently had Complete Scoundrel already been out at the time I was initially implementing it. </p><p></p><p>Every character rolls a 7th 'ability score' called 'Luck' or 'Favor'. Should a character die and be raised/resurrected/... the Favor score decreases by 1 point permanently (this replaces level loss) if raised by the deity the character worships as a patron or 2 points if raised by a deity who is not the character's patron. A character gains a number of luck points equal to Level + Favor bonus. So a 3rd level character with a favor of 15 has 3+2=5 luck points. The number of luck points refreshes with every level gained and any unspent luck points are lost. </p><p></p><p>Luck points can be used to improve any d20 rolls. </p><p></p><p>If a character decides to spend a luck point before the roll is made, the bonus provided is +1d8 (+Favor Bonus). </p><p>If a character decides to spend a luck point after the roll is made but before the outcome is known, the bonus provided is +1d6 (+Favor Bonus). </p><p>If a character decides to spend a luck point after the roll is made and after the outcome is known, the bonus provided is +1d4 (+Favor Bonus). </p><p></p><p>Multiple luck points can be spent per roll should the character so desire. </p><p></p><p>Using luck points, however, can be hazardous. As long as characters spend fewer luck points per level than their Favor bonus, they are fine. Should they spend more luck points than their favor bonus over the course of a level, however, each excess luck point spent grants me a Plot Point for the character in question. I then use these plot points to bring about unlikely yet interesting and unpleasant circumstances for the given character. It's all in good fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Heh, sorry for straying so far off topic. </p><p></p><p></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Roman, post: 4208170, member: 1845"] I use my own luck point system that takes ideas from other action point systems as well as incorporating some of my own additions. I suppose the term 'luck' can cause some confusion with the Complete Scoundrel system - I might have named it differently had Complete Scoundrel already been out at the time I was initially implementing it. Every character rolls a 7th 'ability score' called 'Luck' or 'Favor'. Should a character die and be raised/resurrected/... the Favor score decreases by 1 point permanently (this replaces level loss) if raised by the deity the character worships as a patron or 2 points if raised by a deity who is not the character's patron. A character gains a number of luck points equal to Level + Favor bonus. So a 3rd level character with a favor of 15 has 3+2=5 luck points. The number of luck points refreshes with every level gained and any unspent luck points are lost. Luck points can be used to improve any d20 rolls. If a character decides to spend a luck point before the roll is made, the bonus provided is +1d8 (+Favor Bonus). If a character decides to spend a luck point after the roll is made but before the outcome is known, the bonus provided is +1d6 (+Favor Bonus). If a character decides to spend a luck point after the roll is made and after the outcome is known, the bonus provided is +1d4 (+Favor Bonus). Multiple luck points can be spent per roll should the character so desire. Using luck points, however, can be hazardous. As long as characters spend fewer luck points per level than their Favor bonus, they are fine. Should they spend more luck points than their favor bonus over the course of a level, however, each excess luck point spent grants me a Plot Point for the character in question. I then use these plot points to bring about unlikely yet interesting and unpleasant circumstances for the given character. It's all in good fun! ;) Heh, sorry for straying so far off topic. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disabled, Unconscious and Dying (in Pathfinder)
Top