Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disabling Magical Traps - Rusty Bucketeers Keep Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skarppsey" data-source="post: 1211542" data-attributes="member: 9134"><p>After reviewing the rules for Search, Disable Device, and the various magical trap spells (glyph of warding, explosive runes, etc) I have a question.</p><p></p><p>Could a Rogue disable and alarm spell? If so, how? More to the point, could a rogue disable a Stone of Alarm attached to a door? Here's the information on it from the SRD:</p><p></p><p>----------------------</p><p>Stone of Alarm: This stone cube, when given the command word, affixes itself to any object. If that object is touched thereafter by anyone who does not first speak that same command word, the stone emits a piercing screech for 1 hour that can be heard up to a quarter-mile away (assuming no intervening barriers).</p><p>Faint abjuration; CL 3rd; Craft Wondrous Item, alarm; Price 2,700 gp;Weight 2 lb.</p><p>----------------------</p><p></p><p>I honestly don't see how a rogue could disable this device because the act would, in most instances I can think of, require touching the door or the stone. Would the stone activate if the door was touched by a mage hand spell or a set of tongs? Those methods would not require a person to touch a door directly, but the same arguement could be made of a pair of gloves - and I hardly think that a pair of gloves would be sufficient to avoid this item.</p><p></p><p> So what are your thoughts regarding this? Any rules I've overlooked or suggestions you have are welcomed.</p></blockquote><p></p>
[QUOTE="Skarppsey, post: 1211542, member: 9134"] After reviewing the rules for Search, Disable Device, and the various magical trap spells (glyph of warding, explosive runes, etc) I have a question. Could a Rogue disable and alarm spell? If so, how? More to the point, could a rogue disable a Stone of Alarm attached to a door? Here's the information on it from the SRD: ---------------------- Stone of Alarm: This stone cube, when given the command word, affixes itself to any object. If that object is touched thereafter by anyone who does not first speak that same command word, the stone emits a piercing screech for 1 hour that can be heard up to a quarter-mile away (assuming no intervening barriers). Faint abjuration; CL 3rd; Craft Wondrous Item, alarm; Price 2,700 gp;Weight 2 lb. ---------------------- I honestly don't see how a rogue could disable this device because the act would, in most instances I can think of, require touching the door or the stone. Would the stone activate if the door was touched by a mage hand spell or a set of tongs? Those methods would not require a person to touch a door directly, but the same arguement could be made of a pair of gloves - and I hardly think that a pair of gloves would be sufficient to avoid this item. So what are your thoughts regarding this? Any rules I've overlooked or suggestions you have are welcomed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disabling Magical Traps - Rusty Bucketeers Keep Out
Top