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Disadvantages of Advantage
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<blockquote data-quote="The Crimson Binome" data-source="post: 7417131" data-attributes="member: 6775031"><p>The Advantage system works well with the d20 mechanic in the context of Fifth Edition. Usually. It's not perfect, and if you change anything else about the game, then it may work even less well. </p><p></p><p>To see where it breaks down, consider a Fighter with Charisma 8 which is required to make a Charisma save against DC 20. It will never happen, regardless of any theoretical Advantage, or the Fighter ability to re-roll failed saves. The Advantage mechanic works well when you need to roll something in the middle range of the d20, and stops functioning entirely when you need to roll something outside of that range. The benefit of fiddly accounting of static bonuses is that it keeps working <em>regardless</em> of whether something would otherwise be impossible (as long as you're also okay with circumstances that turn possibilities <em>into</em> impossibilities).</p><p></p><p>If you look at other games which have tried to simplify the implementation of circumstantial modifiers, you might notice some percentile-based games where the equivalent of Disadvantage is simply that you need to roll under <em>half</em> of your normal percentile value. And that <em>mostly</em> works, in that your chance of success is proportional to the base chance <em>and</em> you never fall off the bottom end of the scale such that something becomes entirely impossible... but it can be a pain to re-calculate those values whenever the base value changes. (BRP famously uses one-<em>fifth</em> of your skill rating for determining critical success, and also lets you make multiple attacks with an increasing <em>flat</em> penalty on each iterative attack.)</p><p></p><p>As a general guideline, fast adjudication is worth <em>something</em> that balances the reduced granularity, and whether that trade-off is considered worth-while is going to be a matter of opinion that also varies by the specifics. I'm absolutely certain that <em>someone</em> out there thinks that simple Advantage is preferable to the fiddly accounting of Pathfinder, but that the marginally less-fiddly accounting of AD&D is even better.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7417131, member: 6775031"] The Advantage system works well with the d20 mechanic in the context of Fifth Edition. Usually. It's not perfect, and if you change anything else about the game, then it may work even less well. To see where it breaks down, consider a Fighter with Charisma 8 which is required to make a Charisma save against DC 20. It will never happen, regardless of any theoretical Advantage, or the Fighter ability to re-roll failed saves. The Advantage mechanic works well when you need to roll something in the middle range of the d20, and stops functioning entirely when you need to roll something outside of that range. The benefit of fiddly accounting of static bonuses is that it keeps working [I]regardless[/I] of whether something would otherwise be impossible (as long as you're also okay with circumstances that turn possibilities [I]into[/I] impossibilities). If you look at other games which have tried to simplify the implementation of circumstantial modifiers, you might notice some percentile-based games where the equivalent of Disadvantage is simply that you need to roll under [I]half[/I] of your normal percentile value. And that [I]mostly[/I] works, in that your chance of success is proportional to the base chance [I]and[/I] you never fall off the bottom end of the scale such that something becomes entirely impossible... but it can be a pain to re-calculate those values whenever the base value changes. (BRP famously uses one-[I]fifth[/I] of your skill rating for determining critical success, and also lets you make multiple attacks with an increasing [I]flat[/I] penalty on each iterative attack.) As a general guideline, fast adjudication is worth [I]something[/I] that balances the reduced granularity, and whether that trade-off is considered worth-while is going to be a matter of opinion that also varies by the specifics. I'm absolutely certain that [I]someone[/I] out there thinks that simple Advantage is preferable to the fiddly accounting of Pathfinder, but that the marginally less-fiddly accounting of AD&D is even better. [/QUOTE]
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