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<blockquote data-quote="Blue" data-source="post: 7417406" data-attributes="member: 20564"><p>Long combat turns are one of the things I like least about combat-focused game systems. If +/-N is the <em>absolute right number</em> but it takes me 20 second each action to determine that, and +/-4 is the "immediate approximation" which could be off by 50% but only takes me 5 seconds, well ...</p><p></p><p>15 seconds longer, times four other PCs and five monsters, that's 2.25 minutes added between every action for every player. With 5 round combats (so four waits between turns) that's 9 minutes per person, or 54 man-minutes wasted on figuring out the exact bonus (5 players + 1 DM). Per combat it would waste near a man-hour. How could that be worth it?</p><p></p><p>And that doesn't even consider if that enough to push it to the point where people start losing focus? Daydreaming or checking their phone and they need a recap? Which then slows it down more for everyone else in a nasty downward spiral.</p></blockquote><p></p>
[QUOTE="Blue, post: 7417406, member: 20564"] Long combat turns are one of the things I like least about combat-focused game systems. If +/-N is the [I]absolute right number[/I] but it takes me 20 second each action to determine that, and +/-4 is the "immediate approximation" which could be off by 50% but only takes me 5 seconds, well ... 15 seconds longer, times four other PCs and five monsters, that's 2.25 minutes added between every action for every player. With 5 round combats (so four waits between turns) that's 9 minutes per person, or 54 man-minutes wasted on figuring out the exact bonus (5 players + 1 DM). Per combat it would waste near a man-hour. How could that be worth it? And that doesn't even consider if that enough to push it to the point where people start losing focus? Daydreaming or checking their phone and they need a recap? Which then slows it down more for everyone else in a nasty downward spiral. [/QUOTE]
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