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<blockquote data-quote="The Crimson Binome" data-source="post: 7419554" data-attributes="member: 6775031"><p>Yeah, it's the same issue, but I always like to remind everyone that the World of Darkness rules were entirely copied from Shadowrun. (Nothing against World of Darkness, just giving credit where it's due.)</p><p> </p><p>On the one hand, yes, it's important to not get too caught up on the specifics so that you lose track of how the rules work as a whole. On the other hand, this is still a game, and you can't meaningfully play a game if the players don't understand the rules. One issue with how 5E works, where the DM can either lower the DC <em>or</em> give Advantage to the check, is that the players don't necessarily know <em>which</em> way it's going to be - and that detail can be incredibly important when they want to decide which action they're going to take.</p><p></p><p>The other <em>big</em> issue where ambiguity hurts 5E is in the difference between Perception and Investigation, because the things that they govern can be <em>so</em> similar in terms of what they look like, but the mechanical difference for any given character can easily be a ten-point swing. I would have preferred if they'd spent more effort on distinguishing between them, and less effort on calculating specific numeric modifiers.</p><p></p><p>(To its credit, the system <em>does</em> try to establish some general guidelines for both of those issues, but it can still be hard to make sure that the DM and the players are all on the same page.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7419554, member: 6775031"] Yeah, it's the same issue, but I always like to remind everyone that the World of Darkness rules were entirely copied from Shadowrun. (Nothing against World of Darkness, just giving credit where it's due.) On the one hand, yes, it's important to not get too caught up on the specifics so that you lose track of how the rules work as a whole. On the other hand, this is still a game, and you can't meaningfully play a game if the players don't understand the rules. One issue with how 5E works, where the DM can either lower the DC [I]or[/I] give Advantage to the check, is that the players don't necessarily know [I]which[/I] way it's going to be - and that detail can be incredibly important when they want to decide which action they're going to take. The other [I]big[/I] issue where ambiguity hurts 5E is in the difference between Perception and Investigation, because the things that they govern can be [I]so[/I] similar in terms of what they look like, but the mechanical difference for any given character can easily be a ten-point swing. I would have preferred if they'd spent more effort on distinguishing between them, and less effort on calculating specific numeric modifiers. (To its credit, the system [I]does[/I] try to establish some general guidelines for both of those issues, but it can still be hard to make sure that the DM and the players are all on the same page.) [/QUOTE]
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