Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Disadvantages of Advantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7422909" data-attributes="member: 6775031"><p>The basic mechanic of rolling a number of dice equal to attribute+skill, and checking each die individually against a variable target difficulty in order to get a number of successes, was what was copied. The only real innovation is that they switched from d6 to d10, so you could have more variance in the target numbers without having to explode the sixes.</p><p></p><p>No credit for innovation on stat generation methods; that's the first thing that anyone can house rule trivially. Minor credit is given for using different stats and skills, but some of that is just because the setting is different. Full credit for innovation on all of the different powers and clans and whatnot, but that's not really a "rule" thing. And the damage calculations were also different, as you say.</p><p></p><p>Over all, Vampire shows all of the signs of being a Shadowrun heartbreaker, except in that it actually managed to surpass its source material in terms of popularity for a while. You could make a strong comparison to Palladium Fantasy, which was a D&D heartbreaker, but was also more popular in the nineties. That doesn't make it any less derivative. Nor do I mean to cast aspersions on World of Darkness, by any means; being derivative is not necessarily a bad thing. It's just that credit for the basic system mechanics - what people think of as "the White Wolf dice pool mechanic" - belongs solely to Shadowrun.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7422909, member: 6775031"] The basic mechanic of rolling a number of dice equal to attribute+skill, and checking each die individually against a variable target difficulty in order to get a number of successes, was what was copied. The only real innovation is that they switched from d6 to d10, so you could have more variance in the target numbers without having to explode the sixes. No credit for innovation on stat generation methods; that's the first thing that anyone can house rule trivially. Minor credit is given for using different stats and skills, but some of that is just because the setting is different. Full credit for innovation on all of the different powers and clans and whatnot, but that's not really a "rule" thing. And the damage calculations were also different, as you say. Over all, Vampire shows all of the signs of being a Shadowrun heartbreaker, except in that it actually managed to surpass its source material in terms of popularity for a while. You could make a strong comparison to Palladium Fantasy, which was a D&D heartbreaker, but was also more popular in the nineties. That doesn't make it any less derivative. Nor do I mean to cast aspersions on World of Darkness, by any means; being derivative is not necessarily a bad thing. It's just that credit for the basic system mechanics - what people think of as "the White Wolf dice pool mechanic" - belongs solely to Shadowrun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Disadvantages of Advantage
Top