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<blockquote data-quote="Glyfair" data-source="post: 3813045" data-attributes="member: 53"><p>I'll list all setting I was particularly attracted to.</p><p></p><p><strong>Eberron</strong></p><p></p><p><em>What hooked me into the setting:</em> The heroic pulp style feel. The wide variety of pulp styles that can be used in the world. The fact that heroes can be movers & shakers in the world before even seeing epic level.</p><p></p><p><em>Why the setting lost me: </em> Hasn't. I'm a bit disappointed that this setting is a powderkeg that won't get explored in supplements because a part of the player base is against any advancement of the storyline (even hypothetical "option" exploration).</p><p></p><p><strong>Glorantha</strong> (Runequest/Hero Wars/Heroquest)</p><p></p><p><em>What hooked me into the setting:</em> The mythic feel. You can look at the first world map and see how the gods affected the world. You can see the footprint where a god tried to stomp out chaos. You can see the bull shaped hills where the herd goddess reigns. You can see the phallic spike under which the devil was imprisoned by the chaos fighter god.</p><p></p><p><em>Why the setting lost me:</em> The endless nattering on "cultural reality" on the messageboards that started leaking into supplements. Greg deciding to completely change the world because he had an "experience" and decided that a god didn't make sense and thus completely retroactively changed the god and his effect on the region. </p><p></p><p><em>Why the setting almost captured me again:</em> New, creative game system that is so close to the perfect game system, yet so far.</p><p></p><p><em>Why the setting couldn't hold me:</em> Same nattering on Glorantha that virtually requires a PhD on anthropology, mysticism and Glorantha obscure knowledge, that still keeps leaking into the publications.</p><p></p><p><strong>Planescape</strong></p><p></p><p><em>What hooked me into the setting:</em> Although I never played it (not playing D&D when it came out), the idea of a setting that made the mostly inapproachable planes something that can handle of levels of campaigns was appealing. </p><p></p><p><em>Why the setting lost me:</em> The insane "cant" that made a few of the books unreadable. Also, a bad taste in my mouth from Planescape fans who insisted on forcing the setting on every single D&D setting.</p><p></p><p><em>Why the setting almost captured me again:</em> Nothing really.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3813045, member: 53"] I'll list all setting I was particularly attracted to. [B]Eberron[/B] [I]What hooked me into the setting:[/I] The heroic pulp style feel. The wide variety of pulp styles that can be used in the world. The fact that heroes can be movers & shakers in the world before even seeing epic level. [I]Why the setting lost me: [/I] Hasn't. I'm a bit disappointed that this setting is a powderkeg that won't get explored in supplements because a part of the player base is against any advancement of the storyline (even hypothetical "option" exploration). [B]Glorantha[/B] (Runequest/Hero Wars/Heroquest) [I]What hooked me into the setting:[/I] The mythic feel. You can look at the first world map and see how the gods affected the world. You can see the footprint where a god tried to stomp out chaos. You can see the bull shaped hills where the herd goddess reigns. You can see the phallic spike under which the devil was imprisoned by the chaos fighter god. [I]Why the setting lost me:[/I] The endless nattering on "cultural reality" on the messageboards that started leaking into supplements. Greg deciding to completely change the world because he had an "experience" and decided that a god didn't make sense and thus completely retroactively changed the god and his effect on the region. [I]Why the setting almost captured me again:[/I] New, creative game system that is so close to the perfect game system, yet so far. [I]Why the setting couldn't hold me:[/I] Same nattering on Glorantha that virtually requires a PhD on anthropology, mysticism and Glorantha obscure knowledge, that still keeps leaking into the publications. [b]Planescape[/b] [I]What hooked me into the setting:[/I] Although I never played it (not playing D&D when it came out), the idea of a setting that made the mostly inapproachable planes something that can handle of levels of campaigns was appealing. [I]Why the setting lost me:[/I] The insane "cant" that made a few of the books unreadable. Also, a bad taste in my mouth from Planescape fans who insisted on forcing the setting on every single D&D setting. [I]Why the setting almost captured me again:[/I] Nothing really. [/QUOTE]
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