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<blockquote data-quote="Desdichado" data-source="post: 3813557" data-attributes="member: 2205"><p>Just the settings that I actually consciously either played or ran in. Back when I was doing B/X it wasn't in Mystara, though---we were homebrewing.</p><p></p><p><strong>Eberron</strong></p><p></p><p><em>What I liked about it</em>. It was new. It was shiny. It was pulp. It was noir. It was "D&D does <em>Raiders of the Lost Ark</em> and then comes back to Sharn for a bit of <em>Casablanca</em>.</p><p></p><p><em>Why the setting lost me</em>. Well, technically it didn't---there's just more stuff out there than I really need or can afford at the moment. It's still my intention---and with 4e on the horizion, this seems easier than ever---to go back and eventually pick up all the old 3.5 products and have a complete run of the Eberron material. Probably buy it used from eBay or something, for most of them. Although maybe that belongs in <em>why the setting got me back</em>. Honestly, though, the main problem with me and settings is that I enjoy homebrewing too much. I like giving settings a "test drive", and I love them to piratically loot them for stuff I think is cool, but I don't really like setting long term campaigns in published settings anyway.</p><p></p><p><strong>Forgotten Realms</strong></p><p></p><p>Never really liked it that much. The 3e book was really nice, and has lots of good ideas to steal, but the setting itself just isn't my cuppa.</p><p></p><p><strong>Greyhawk</strong></p><p></p><p>Even less than FR. The silly names were part of the problem. The Duchy of Geoff? Verbobonc? But the total <em>blandness</em> of the setting is really what killed it for me. Never cared for it.</p><p></p><p><strong>Planescape</strong></p><p></p><p>I initially liked the idea, but the cant bugged the crap out of me, the wonky rules about how everything changed when you went to this or that plane, and finally, the Great Wheel itself and it's utter absurdity finally drove me off. It'd still like to play some occasional mini-campaign stuff here, but it's no longer even close to a "favorite" for me.</p><p></p><p><strong>Dark Sun</strong></p><p></p><p>I really liked how the designers of this were so willing to go far afield from "regular" D&D. Sadly, for every really cool idea they had, they had an equally dumb one (or at least one that I really didn't like.) The "blowing up the setting via novels" was the nail in the coffin. Still; a great setting to raid for ideas.</p><p></p><p><strong>Dragonlance</strong> </p><p></p><p>Loved the art. Liked the books well enough. Never cared for the idea of running a game set there, though. Plus, they came out when I had already wandered away from AD&D in frustration at the rules anyway.</p><p></p><p><strong>Iron Kingdoms</strong></p><p></p><p>Still my favorite (non-homebrew) setting today. It's quintessentially D&D in many ways, yet it other ways it's still light-years away doing it's own thing. I like 1) that there's few books, so it's actually followable, and 2) the steampunk elements---actual steampunk too, using the word correctly instead of as a buzzword, and 3) the gritty, hard-bitten, semi-military feel. Kinda reminds of <em>Black Company</em> in some ways.</p><p></p><p>Great stuff. And beautiful books. Not quite as beautiful as the Warmachine and Hordes books, but only because those are in full color.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3813557, member: 2205"] Just the settings that I actually consciously either played or ran in. Back when I was doing B/X it wasn't in Mystara, though---we were homebrewing. [b]Eberron[/b] [i]What I liked about it[/i]. It was new. It was shiny. It was pulp. It was noir. It was "D&D does [i]Raiders of the Lost Ark[/i] and then comes back to Sharn for a bit of [i]Casablanca[/i]. [i]Why the setting lost me[/i]. Well, technically it didn't---there's just more stuff out there than I really need or can afford at the moment. It's still my intention---and with 4e on the horizion, this seems easier than ever---to go back and eventually pick up all the old 3.5 products and have a complete run of the Eberron material. Probably buy it used from eBay or something, for most of them. Although maybe that belongs in [i]why the setting got me back[/i]. Honestly, though, the main problem with me and settings is that I enjoy homebrewing too much. I like giving settings a "test drive", and I love them to piratically loot them for stuff I think is cool, but I don't really like setting long term campaigns in published settings anyway. [b]Forgotten Realms[/b] Never really liked it that much. The 3e book was really nice, and has lots of good ideas to steal, but the setting itself just isn't my cuppa. [b]Greyhawk[/b] Even less than FR. The silly names were part of the problem. The Duchy of Geoff? Verbobonc? But the total [i]blandness[/i] of the setting is really what killed it for me. Never cared for it. [b]Planescape[/b] I initially liked the idea, but the cant bugged the crap out of me, the wonky rules about how everything changed when you went to this or that plane, and finally, the Great Wheel itself and it's utter absurdity finally drove me off. It'd still like to play some occasional mini-campaign stuff here, but it's no longer even close to a "favorite" for me. [b]Dark Sun[/b] I really liked how the designers of this were so willing to go far afield from "regular" D&D. Sadly, for every really cool idea they had, they had an equally dumb one (or at least one that I really didn't like.) The "blowing up the setting via novels" was the nail in the coffin. Still; a great setting to raid for ideas. [b]Dragonlance[/b] Loved the art. Liked the books well enough. Never cared for the idea of running a game set there, though. Plus, they came out when I had already wandered away from AD&D in frustration at the rules anyway. [b]Iron Kingdoms[/b] Still my favorite (non-homebrew) setting today. It's quintessentially D&D in many ways, yet it other ways it's still light-years away doing it's own thing. I like 1) that there's few books, so it's actually followable, and 2) the steampunk elements---actual steampunk too, using the word correctly instead of as a buzzword, and 3) the gritty, hard-bitten, semi-military feel. Kinda reminds of [i]Black Company[/i] in some ways. Great stuff. And beautiful books. Not quite as beautiful as the Warmachine and Hordes books, but only because those are in full color. [/QUOTE]
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