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Disappointed by movement
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<blockquote data-quote="Li Shenron" data-source="post: 4077030" data-attributes="member: 1465"><p>I know that one of the purposes of 4e is to make combat more cinematic: less "sticking in front of a foe" and more going around the battlefield.</p><p></p><p>But I have to say that currently I'm pretty disappointed about how this is being achieved... I keep seeing two types of things, in many classes and races abilities:</p><p></p><p>a) teleporting yourself instantly to another square on the battlemap</p><p></p><p>b) pushing enemies, forcing them to move a certain distance towards a specific direction</p><p></p><p>I am not liking this at all. Not because they're bad abilities per se, but because in just so few previews we've seen they are granted by too many powers.</p><p></p><p>Furthermore, I am worried that too much short-range teleporting will make terrain obstacles and group tactics based on position (e.g. phalanx fighting) less and less relevant. Maybe you get "more movement around the battlefield", but not the kind of I was wishing for...</p><p></p><p>Couple that with the simplified diagonal movement, and the fact that now movement is primarily measured in squares, and it all shows how even minimal realism (in movement) is now being considered useless, and instead the gamist approach (from minis) has officially won 4e.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4077030, member: 1465"] I know that one of the purposes of 4e is to make combat more cinematic: less "sticking in front of a foe" and more going around the battlefield. But I have to say that currently I'm pretty disappointed about how this is being achieved... I keep seeing two types of things, in many classes and races abilities: a) teleporting yourself instantly to another square on the battlemap b) pushing enemies, forcing them to move a certain distance towards a specific direction I am not liking this at all. Not because they're bad abilities per se, but because in just so few previews we've seen they are granted by too many powers. Furthermore, I am worried that too much short-range teleporting will make terrain obstacles and group tactics based on position (e.g. phalanx fighting) less and less relevant. Maybe you get "more movement around the battlefield", but not the kind of I was wishing for... Couple that with the simplified diagonal movement, and the fact that now movement is primarily measured in squares, and it all shows how even minimal realism (in movement) is now being considered useless, and instead the gamist approach (from minis) has officially won 4e. [/QUOTE]
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Disappointed by movement
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