Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disappointed D&D Insider Customer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5371054" data-attributes="member: 51942"><p>The distinction you make between NEED vs WANT doesn't make sense to me. People don't need PC's either - they're just very handy. In any case, even if people merely "want" something, you can still get a huge marketshare by playing network effects - witness facebook. And even if your market is quite a bit smaller, you can still be a great platform and gain value by permitting external improvements to your stuff (e.g. iphone). Conversely, stuff people really do need (say, food) can be very hard to build a platform on.</p><p></p><p>The point is that it's just damn handy to have a single, trustworthy source not just for financial reasons (better to give you credit card number to just one company rather than 10, say), but also due to interoperability, etc.</p><p></p><p>A platform is worth a lot and WotC is well positioned to be one. They don't need to reach 100% of the population. And they haven't really tried, have they? I mean are they selling third-party content digitally, yet? It's almost free money, there - and R&D to boot. Are they permitting third party extensions to their core apps? Again, why not? People still need the D&DI subscription to use the app, just that the users are more likely to get what they want (hobbyists doing it themselves, or smaller companies taking the risk) without WotC needing to try expermental changes for <em>everyone</em> nor pay the expenses of development. Think of the way facebook is profiting off of farmville - and they didn't have to build it (nor any of the thousands of other games that <em>didn't</em> make it).</p><p></p><p>Instead, they create this huge lock-in, annoying everybody who's pet feature is missing - they can't add all of them since there's just too many and some people <em>don't want</em> the same thing as others; they spend oodles of money developing software that's still full of bugs and fairly basic missing features (decent search, copy-paste, etc.); then they try to make D&DI a core value proposition to players - when the subscription model for their content doesn't really work well - they need to make huge amounts of content (which isn't always equally good and inevitably is a bit bland), and fail to really use the content the users are quite willing and capable of making themselves. For example, in the transition to gleemax and then from gleemax back to wizards, they lost a bunch of excellent threads - threads which should have been turned into something more permanent and valuable rather than. And forum threads aren't the best way of managing user-generated-content in the first place; you can't really clean it up after the fact, and that's <em>always</em> necessary. It's like they've set things up so that they need to do all the heavy lifting when the best way to get loyal customers is to have the customers invested themselves - and cheaper to boot!</p><p></p><p>Take, for example, wikipedia's featured page. Wanna bet that if wizards had something like that on their site & magazines they'd get lots of excellent ideas on the forums? Or stack-overflow's voting system (if you happen to know that)? They've <em>got the users already!</em> All they need to do is... use em!</p></blockquote><p></p>
[QUOTE="eamon, post: 5371054, member: 51942"] The distinction you make between NEED vs WANT doesn't make sense to me. People don't need PC's either - they're just very handy. In any case, even if people merely "want" something, you can still get a huge marketshare by playing network effects - witness facebook. And even if your market is quite a bit smaller, you can still be a great platform and gain value by permitting external improvements to your stuff (e.g. iphone). Conversely, stuff people really do need (say, food) can be very hard to build a platform on. The point is that it's just damn handy to have a single, trustworthy source not just for financial reasons (better to give you credit card number to just one company rather than 10, say), but also due to interoperability, etc. A platform is worth a lot and WotC is well positioned to be one. They don't need to reach 100% of the population. And they haven't really tried, have they? I mean are they selling third-party content digitally, yet? It's almost free money, there - and R&D to boot. Are they permitting third party extensions to their core apps? Again, why not? People still need the D&DI subscription to use the app, just that the users are more likely to get what they want (hobbyists doing it themselves, or smaller companies taking the risk) without WotC needing to try expermental changes for [I]everyone[/I] nor pay the expenses of development. Think of the way facebook is profiting off of farmville - and they didn't have to build it (nor any of the thousands of other games that [I]didn't[/I] make it). Instead, they create this huge lock-in, annoying everybody who's pet feature is missing - they can't add all of them since there's just too many and some people [I]don't want[/I] the same thing as others; they spend oodles of money developing software that's still full of bugs and fairly basic missing features (decent search, copy-paste, etc.); then they try to make D&DI a core value proposition to players - when the subscription model for their content doesn't really work well - they need to make huge amounts of content (which isn't always equally good and inevitably is a bit bland), and fail to really use the content the users are quite willing and capable of making themselves. For example, in the transition to gleemax and then from gleemax back to wizards, they lost a bunch of excellent threads - threads which should have been turned into something more permanent and valuable rather than. And forum threads aren't the best way of managing user-generated-content in the first place; you can't really clean it up after the fact, and that's [I]always[/I] necessary. It's like they've set things up so that they need to do all the heavy lifting when the best way to get loyal customers is to have the customers invested themselves - and cheaper to boot! Take, for example, wikipedia's featured page. Wanna bet that if wizards had something like that on their site & magazines they'd get lots of excellent ideas on the forums? Or stack-overflow's voting system (if you happen to know that)? They've [I]got the users already![/I] All they need to do is... use em! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Disappointed D&D Insider Customer
Top