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Disappointed in 4e
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<blockquote data-quote="Irda Ranger" data-source="post: 4530989" data-attributes="member: 1003"><p><em><span style="color: Orange">Every character seems to be plotted out in advance. </span></em></p><p>No where close to what 3E required, with planning for Feats, PrCs, etc.</p><p></p><p></p><p><em><span style="color: Orange">Wanna play a ranger with a greatsword? Wanna play a fighter (not a ranger, because that is inevitably nature-themed) who specializes in archery?</span></em></p><p>I don't think you "get" what the Classes "are" in 4E. A Fighter <em>IS</em> a Defender. This is non-optional. Defenders don't do archery. That's what Strikers do. If you want to play a Striker, play a Striker.</p><p></p><p></p><p><em><span style="color: Orange">In our group, we found ourselves wanting a lot of stuff we had in 3e.</span></em></p><p>You mean from the Core 3, or from your 8 years of supplements?</p><p></p><p></p><p><em><span style="color: Orange">By attempting to balance this, they have created a world that feels fake. </span></em></p><p>I agree it feels fake; but balance isn't the problem. It's how game rules are divorced from any sense of what's actually happening in the game. It's too abstract.</p><p></p><p>It doesn't help that the power names and fluff can be very much more precise than the actual rules. If the names/fluff were as abstract as the actual power, and you were encouraged to "write your own fluff" every time (rather than be presented with an "official" version) I think you it would actually improve the game. Which is a bit odd, since that's purely a complaint about the presentation of the mechanics, not the mechanics.</p><p></p><p></p><p><em><span style="color: Orange">I thought "Hey, everyone gets cool powers" was a good goal...until I read what our good friends at WoTC came up with. </span></em></p><p>lol. So true.</p><p></p><p></p><p><em><span style="color: Orange">Wizards are boring and uninteresting. </span></em></p><p>Only relative to previous editions (when the were often "too good"). I think they're pretty fairly balanced vs. the other 4E classes.</p><p></p><p><em><span style="color: Orange">I had visions of rituals for animating the dead, binding otherworldly creatures to your service, curses, and calling down thunderstorms, hurricanes, earthquakes, etc. Now? We have all the utility spells, except they cost money to cast, because apparently all one needs to know what to do with magic is to throw lightning at other people, as those are your powers.</span></em></p><p>I'm not sure what your beef is here. I love Rituals.</p><p></p><p></p><p><em><span style="color: Orange">"Give us money!"</span></em></p><p><em><span style="color: Orange"></span></em></p><p><em><span style="color: Orange">And those three words sum up 4th edition.</span></em></p><p>As opposed to which previous edition? TSR-WotC-Hasbro has been a for-profit firm since the 70s. Do you think the wrote <em>The Complete Priest's Handbook</em> as a pure form of artistic expression?</p><p></p><p>-----</p><p></p><p>Your other points I agree with. I'm also not thrilled with 4E. But the above is my take on some of your points which seem "off" to me.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4530989, member: 1003"] [I][COLOR="Orange"]Every character seems to be plotted out in advance. [/COLOR][/I] No where close to what 3E required, with planning for Feats, PrCs, etc. [I][COLOR="Orange"]Wanna play a ranger with a greatsword? Wanna play a fighter (not a ranger, because that is inevitably nature-themed) who specializes in archery?[/COLOR][/I] I don't think you "get" what the Classes "are" in 4E. A Fighter [I]IS[/I] a Defender. This is non-optional. Defenders don't do archery. That's what Strikers do. If you want to play a Striker, play a Striker. [I][COLOR="Orange"]In our group, we found ourselves wanting a lot of stuff we had in 3e.[/COLOR][/I] You mean from the Core 3, or from your 8 years of supplements? [I][COLOR="Orange"]By attempting to balance this, they have created a world that feels fake. [/COLOR][/I] I agree it feels fake; but balance isn't the problem. It's how game rules are divorced from any sense of what's actually happening in the game. It's too abstract. It doesn't help that the power names and fluff can be very much more precise than the actual rules. If the names/fluff were as abstract as the actual power, and you were encouraged to "write your own fluff" every time (rather than be presented with an "official" version) I think you it would actually improve the game. Which is a bit odd, since that's purely a complaint about the presentation of the mechanics, not the mechanics. [I][COLOR="Orange"]I thought "Hey, everyone gets cool powers" was a good goal...until I read what our good friends at WoTC came up with. [/COLOR][/I] lol. So true. [I][COLOR="Orange"]Wizards are boring and uninteresting. [/COLOR][/I] Only relative to previous editions (when the were often "too good"). I think they're pretty fairly balanced vs. the other 4E classes. [I][COLOR="Orange"]I had visions of rituals for animating the dead, binding otherworldly creatures to your service, curses, and calling down thunderstorms, hurricanes, earthquakes, etc. Now? We have all the utility spells, except they cost money to cast, because apparently all one needs to know what to do with magic is to throw lightning at other people, as those are your powers.[/COLOR][/I] I'm not sure what your beef is here. I love Rituals. [I][COLOR="Orange"]"Give us money!" And those three words sum up 4th edition.[/COLOR][/I] As opposed to which previous edition? TSR-WotC-Hasbro has been a for-profit firm since the 70s. Do you think the wrote [I]The Complete Priest's Handbook[/I] as a pure form of artistic expression? ----- Your other points I agree with. I'm also not thrilled with 4E. But the above is my take on some of your points which seem "off" to me. [/QUOTE]
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