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Disappointed in 4e
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<blockquote data-quote="I'm A Banana" data-source="post: 4531374" data-attributes="member: 2067"><p>Let's see here...</p><p></p><p></p><p>Man, sorry to hear you sold all your books! On the bright side, there's enough people out there lovin' 4e that I'm sure you can find some of their old 3e books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And there's Pathfinder, too, which will have it's own books (with some of 3e's more glaring flaws addressed!).</p><p></p><p></p><p></p><p>This is a fairly fair cop, to varying degrees. WotC did give you options and variations, but a lot of those options are eerily similar.</p><p></p><p>This isn't purely about future book sales, though. It's also about the 4e powers system itself (which requires a LOT of pagecount!), and the philosophy of "no accidental suck!" (which requires you to tightly control your players' options so that they don't accidentally pick the bad ones). </p><p></p><p></p><p></p><p>I think the Economy of Actions is actually a really big challenge for them, and it warrants the attention paid to it. "Get A Soda O'Clock" should be minimized in the game. </p><p></p><p>That said, there are obviously ways to handle animal companions and the like that don't interfere with the Economy (or at least don't interfere too badly). That they decided not to put this in the Core Rules speaks to their other priorities. </p><p></p><p>I'll agree more with the fluff/crunch divide, as I've been preaching against that divide (the wrought iron fence made of tigers!) for months now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>That is, from my perspective, a pretty fair criticism. "Everyone gets cool powers" is an awesome goal, but if all your powers are very similar, it makes it harder to build the character you envision (as opposed to the character WotC envisions). </p><p></p><p></p><p></p><p>I think another poster put it best when they said that if HPs are more than physical resilience, why is the only thing that takes HPs away physical damage? </p><p></p><p>Heisenberg Points represent too much to effectively model anything. They're just a way of keeping score in 4e. </p><p></p><p></p><p></p><p>I admit, this is another instance of that flavor/rules disconnect. There *are* Rituals, which are more flexible, and can be used in the same way, but stripping them out of the class leads to a lot of people forgetting about it. They shouldn't, though. It's there, and it's ready to eat! Rituals go a long way to addressing this problem!</p><p></p><p></p><p></p><p>The GP cost isn't the best balancing system, I'd like to see something different. And the inability to "prepare" a ritual, so that you can light it off with a simple word and action at the spur of the moment, is an oversight that will haunt 4e until they rectify it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I'm not so sure it's quite so manipulative, but yes, a philosophy of "Don't think about it! Roll!" is pretty annoying to me, and, apparently, to you and others, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yeah, that'd be enough to sway me, too. I don't think everything is a problem to the same degree, but yeah, if these irk you, 4e probably isn't the game for you.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4531374, member: 2067"] Let's see here... Man, sorry to hear you sold all your books! On the bright side, there's enough people out there lovin' 4e that I'm sure you can find some of their old 3e books. :) And there's Pathfinder, too, which will have it's own books (with some of 3e's more glaring flaws addressed!). This is a fairly fair cop, to varying degrees. WotC did give you options and variations, but a lot of those options are eerily similar. This isn't purely about future book sales, though. It's also about the 4e powers system itself (which requires a LOT of pagecount!), and the philosophy of "no accidental suck!" (which requires you to tightly control your players' options so that they don't accidentally pick the bad ones). I think the Economy of Actions is actually a really big challenge for them, and it warrants the attention paid to it. "Get A Soda O'Clock" should be minimized in the game. That said, there are obviously ways to handle animal companions and the like that don't interfere with the Economy (or at least don't interfere too badly). That they decided not to put this in the Core Rules speaks to their other priorities. I'll agree more with the fluff/crunch divide, as I've been preaching against that divide (the wrought iron fence made of tigers!) for months now. :) That is, from my perspective, a pretty fair criticism. "Everyone gets cool powers" is an awesome goal, but if all your powers are very similar, it makes it harder to build the character you envision (as opposed to the character WotC envisions). I think another poster put it best when they said that if HPs are more than physical resilience, why is the only thing that takes HPs away physical damage? Heisenberg Points represent too much to effectively model anything. They're just a way of keeping score in 4e. I admit, this is another instance of that flavor/rules disconnect. There *are* Rituals, which are more flexible, and can be used in the same way, but stripping them out of the class leads to a lot of people forgetting about it. They shouldn't, though. It's there, and it's ready to eat! Rituals go a long way to addressing this problem! The GP cost isn't the best balancing system, I'd like to see something different. And the inability to "prepare" a ritual, so that you can light it off with a simple word and action at the spur of the moment, is an oversight that will haunt 4e until they rectify it. ;) I'm not so sure it's quite so manipulative, but yes, a philosophy of "Don't think about it! Roll!" is pretty annoying to me, and, apparently, to you and others, too. ;) Yeah, that'd be enough to sway me, too. I don't think everything is a problem to the same degree, but yeah, if these irk you, 4e probably isn't the game for you. [/QUOTE]
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