Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Disappointed in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mister Doug" data-source="post: 4531408" data-attributes="member: 66623"><p>I'd probably quibble with some of your points.</p><p></p><p>1) Economy of actions is an attempt to fix the huge number of complex actions that became possible in 3e by the interaction of iterative actions, pets, summon spells, followers gained thorugh the leadership feat, etc. Since huge number of actions = huge damage = monster or PC dead before actions occur, can lead to very weird, swingy and (IMHO) unrealistic results wherein the brutal, terrifying enemy is swarmed by attacks by a ginsu fighter and his small army. Besides, this isn't very interesting to play out. This isn't as much of a problem in, say OD&D, which provides few options for actions in a turn because, as EGG pointed out, D&D combat is abstract.</p><p></p><p>2) Your concern is understandable, but back in OD&D or Holmes, the big differences between low-level charactes were hit points, the armor and magic items the characters could use, and the fact that spellcasters had some access to a few spells, and we could tell them apart. I think there is a reson to believe the philosophy of differentiation by powers is reasonable, though I think the debate over whether it has been successful is also reasonable.</p><p></p><p>3) See, I just don't see that the powers are all the same. Fighters, for instance, have powers that damage, shift, mark, knock down enemies. Makes sense to me, and reminds me of the development of powers for characters in games like hero system. The potential problem I see is that powers are gained every level, so the incremental power difference between a first level power and the next level power of the same type seems kind of small -- and with so many powers, they have to be pretty specific to have a niche, which seems the most difficult parts of designing and balancing powers rather than having open, flexible powers.</p><p></p><p>4) Yeah, that is a problem, but seems to me continuation of a problem that had begun to develop in 3e rather than a new problem for 4e....</p><p></p><p>5) See point above. </p><p></p><p>Also, my experience is that unless you run a very role-play heavy game, the only reasonable thing to keep an eye on is power. If one player has fewer roleplay abilities, it's still fairly easy to keep that player in the game. If one player is useless in combat, they can die quickly on accident. This is a real problem. And this is hard for an inexperienced DM to miss until they have dead PCs on hand, and usually PCs feeling like they built a cool character and were punished for it.</p><p></p><p>If you were marketing a game hoping to bring in new or inexperienced players and DMs, I think a company could do worse than focusing too much on making characters balanced based on combat ability.</p><p></p><p>Of course, there are other ways to balance PCs, though I am not sure D&D has ever done a good job of actually doing that.</p></blockquote><p></p>
[QUOTE="Mister Doug, post: 4531408, member: 66623"] I'd probably quibble with some of your points. 1) Economy of actions is an attempt to fix the huge number of complex actions that became possible in 3e by the interaction of iterative actions, pets, summon spells, followers gained thorugh the leadership feat, etc. Since huge number of actions = huge damage = monster or PC dead before actions occur, can lead to very weird, swingy and (IMHO) unrealistic results wherein the brutal, terrifying enemy is swarmed by attacks by a ginsu fighter and his small army. Besides, this isn't very interesting to play out. This isn't as much of a problem in, say OD&D, which provides few options for actions in a turn because, as EGG pointed out, D&D combat is abstract. 2) Your concern is understandable, but back in OD&D or Holmes, the big differences between low-level charactes were hit points, the armor and magic items the characters could use, and the fact that spellcasters had some access to a few spells, and we could tell them apart. I think there is a reson to believe the philosophy of differentiation by powers is reasonable, though I think the debate over whether it has been successful is also reasonable. 3) See, I just don't see that the powers are all the same. Fighters, for instance, have powers that damage, shift, mark, knock down enemies. Makes sense to me, and reminds me of the development of powers for characters in games like hero system. The potential problem I see is that powers are gained every level, so the incremental power difference between a first level power and the next level power of the same type seems kind of small -- and with so many powers, they have to be pretty specific to have a niche, which seems the most difficult parts of designing and balancing powers rather than having open, flexible powers. 4) Yeah, that is a problem, but seems to me continuation of a problem that had begun to develop in 3e rather than a new problem for 4e.... 5) See point above. Also, my experience is that unless you run a very role-play heavy game, the only reasonable thing to keep an eye on is power. If one player has fewer roleplay abilities, it's still fairly easy to keep that player in the game. If one player is useless in combat, they can die quickly on accident. This is a real problem. And this is hard for an inexperienced DM to miss until they have dead PCs on hand, and usually PCs feeling like they built a cool character and were punished for it. If you were marketing a game hoping to bring in new or inexperienced players and DMs, I think a company could do worse than focusing too much on making characters balanced based on combat ability. Of course, there are other ways to balance PCs, though I am not sure D&D has ever done a good job of actually doing that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Disappointed in 4e
Top