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Disappointed in 4e
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<blockquote data-quote="dm4hire" data-source="post: 4531555" data-attributes="member: 14848"><p>Um, yeah, I remember reading several different stories in my life where the wizard used magic to control someone. Not to mention a few movies here and there. Mind control is very much an area of the wizard.</p><p></p><p>I've played over 20 sessions of 4e within the last two months and though I like it there is still a lot of things I hate about the game; most of which the OP addresses. I believe WotC dropped the ball in a few areas and agree that they seem to be fixing the game as they go instead of presenting everything in one shot. I don't remember having certain basic aspects of a character class not being present in a previous core book; I'm looking at fighter two weapon as an example. WotC's response is that they wanted to give the ranger something to make the class stand out, but the first thing that comes along is...fighter two weapon fighting!! So much for the ranger standing out.</p><p></p><p>I believe the skill list was cut to short. I'd like to see just a few more skills added in to flush out to about 20-25 skills, leaving it at that. Open up craft and perform then divide thievery into one skill focused on trap/lock aspects and another on sleight of hand. I know I can do this on my own, but I wouldn't have to if WotC didn't over simplify so much.</p><p></p><p>I'm looking forward to Pathfinder, as well as Fantasycraft, Dragon Warriors, Warriors & Warlocks, and Anima.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4531555, member: 14848"] Um, yeah, I remember reading several different stories in my life where the wizard used magic to control someone. Not to mention a few movies here and there. Mind control is very much an area of the wizard. I've played over 20 sessions of 4e within the last two months and though I like it there is still a lot of things I hate about the game; most of which the OP addresses. I believe WotC dropped the ball in a few areas and agree that they seem to be fixing the game as they go instead of presenting everything in one shot. I don't remember having certain basic aspects of a character class not being present in a previous core book; I'm looking at fighter two weapon as an example. WotC's response is that they wanted to give the ranger something to make the class stand out, but the first thing that comes along is...fighter two weapon fighting!! So much for the ranger standing out. I believe the skill list was cut to short. I'd like to see just a few more skills added in to flush out to about 20-25 skills, leaving it at that. Open up craft and perform then divide thievery into one skill focused on trap/lock aspects and another on sleight of hand. I know I can do this on my own, but I wouldn't have to if WotC didn't over simplify so much. I'm looking forward to Pathfinder, as well as Fantasycraft, Dragon Warriors, Warriors & Warlocks, and Anima. [/QUOTE]
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