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Disappointed in 4e
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<blockquote data-quote="Drkfathr1" data-source="post: 4534779" data-attributes="member: 5617"><p>Making every book "core/essential" isn't going to keep everyone buying, but it'll be interesting to see how well the future PH's, MM's, and DM's Guides sell. </p><p></p><p>I wish WoTC would focus on ADVENTURES more than splat books. The could stop spending all their time and energy on designing more rules and actually spend their time and energy on writing good ADVENTURES. Show us that they can use their nifty rules to make good stories/challenges. </p><p></p><p>I know that its said that adventure modules don't sell as well as the splat books, but I think Goodman and Necromancer might contradict that idea. (as well as other companies, but those two stand out for me)</p><p></p><p>Yes, I know they're doing some adventures too now, but I think it would be a better idea to produce multiple modules per month rather than multiple $20-$30 rule books that may never get used in a campaign.</p><p></p><p>When people I know talk about D&D, they talk about the adventures their characters had, and what they fought, and what BBEG's they had to face. They don't talk about the mechanics of the rule system they used.</p></blockquote><p></p>
[QUOTE="Drkfathr1, post: 4534779, member: 5617"] Making every book "core/essential" isn't going to keep everyone buying, but it'll be interesting to see how well the future PH's, MM's, and DM's Guides sell. I wish WoTC would focus on ADVENTURES more than splat books. The could stop spending all their time and energy on designing more rules and actually spend their time and energy on writing good ADVENTURES. Show us that they can use their nifty rules to make good stories/challenges. I know that its said that adventure modules don't sell as well as the splat books, but I think Goodman and Necromancer might contradict that idea. (as well as other companies, but those two stand out for me) Yes, I know they're doing some adventures too now, but I think it would be a better idea to produce multiple modules per month rather than multiple $20-$30 rule books that may never get used in a campaign. When people I know talk about D&D, they talk about the adventures their characters had, and what they fought, and what BBEG's they had to face. They don't talk about the mechanics of the rule system they used. [/QUOTE]
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