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Disappointed in 4e
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<blockquote data-quote="Imp" data-source="post: 4539982" data-attributes="member: 40094"><p>In a game where I could theoretically see the faces of all the combatants on the field, I'm happier with keeping morale mostly out of hit points, which is how it's been done previously, simply because I want anything with zero hit points to have sustained a mortal wound. I prefer the game to be sort of precise that way. In a wargame dealing with hundreds or thousands of combatants, the greater abstraction is welcome.</p><p></p><p>It also makes somewhat more sense to roll armor into hit points than it does morale.</p><p></p><p>Morale certainly does have a major effect on combat, but I'd rather it be on a different chart.</p><p></p><p>Nutrition, health, and fatigue also have major effects on combat, but D&D has historically elided those effects almost entirely, for the same reason morale has taken a back seat – it's part of the fantasy that heroes go against evil (or whatever) all out, without the concerns of lesser, normal people getting in the way.</p></blockquote><p></p>
[QUOTE="Imp, post: 4539982, member: 40094"] In a game where I could theoretically see the faces of all the combatants on the field, I'm happier with keeping morale mostly out of hit points, which is how it's been done previously, simply because I want anything with zero hit points to have sustained a mortal wound. I prefer the game to be sort of precise that way. In a wargame dealing with hundreds or thousands of combatants, the greater abstraction is welcome. It also makes somewhat more sense to roll armor into hit points than it does morale. Morale certainly does have a major effect on combat, but I'd rather it be on a different chart. Nutrition, health, and fatigue also have major effects on combat, but D&D has historically elided those effects almost entirely, for the same reason morale has taken a back seat – it's part of the fantasy that heroes go against evil (or whatever) all out, without the concerns of lesser, normal people getting in the way. [/QUOTE]
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