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Disappointed in 4e
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<blockquote data-quote="mmadsen" data-source="post: 4541847" data-attributes="member: 1645"><p>What I was recommending was this:</p><p></p><p>Split Armor Class into one value for avoiding hits (Defense) and one for withstanding hits (Toughness). When you attack, you roll a d20, plus any accuracy bonuses, against your opponent's Defense to hit, like Touch AC in 3E. If you hit, you roll another d20, plus any damage bonuses, against your opponent's Toughness, which includes any armor bonuses, to score a telling blow, which disables him, a bit like the Damage Save in True20.</p><p></p><p>But important heroes and villains have Hit Points, which they can use to modify those rolls, after the fact. A giant swings at you and hits by one? Spend one hit point to dodge it! Or take the hit and let him roll the d20 plus his massive damage bonus against your Toughness. Probably better to use your Hit Points to avoid the hit entirely.</p><p></p><p>Hit Points still play a crucial role, and very little has changed mechanically, but they're not physical toughness. You have an actual Toughness score for that. Hit Points become just the intangible part -- luck, magic, divine favor, etc. -- not a mix of tangible and intangible.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4541847, member: 1645"] What I was recommending was this: Split Armor Class into one value for avoiding hits (Defense) and one for withstanding hits (Toughness). When you attack, you roll a d20, plus any accuracy bonuses, against your opponent's Defense to hit, like Touch AC in 3E. If you hit, you roll another d20, plus any damage bonuses, against your opponent's Toughness, which includes any armor bonuses, to score a telling blow, which disables him, a bit like the Damage Save in True20. But important heroes and villains have Hit Points, which they can use to modify those rolls, after the fact. A giant swings at you and hits by one? Spend one hit point to dodge it! Or take the hit and let him roll the d20 plus his massive damage bonus against your Toughness. Probably better to use your Hit Points to avoid the hit entirely. Hit Points still play a crucial role, and very little has changed mechanically, but they're not physical toughness. You have an actual Toughness score for that. Hit Points become just the intangible part -- luck, magic, divine favor, etc. -- not a mix of tangible and intangible. [/QUOTE]
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