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Disappointed in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 4541918" data-attributes="member: 18280"><p>Once more, Gygaxian hit points -- the hit points of all previous editions -- allow a hit to always represent damage. Hit point loss is always damage. However, the amount of damage 1 hit point represents is not on an absolute scale, but corresponds instead to the hit point total of the being hit. Thus, 8 hp of damage might be a 1st level character run through with a sword, but is only a nick to a 10th level character. </p><p></p><p>The 10th level character might have intangible qualities that allow him to take less physical damage in the game world than the 1st level character, but those 10 goblin arrows have all been in contact with him, and they have all done him some amount of physical damage. If they had not, he wouldn't have to make 10 saving throws vs. the poison that was on those arrows.</p><p></p><p>This is a simple, elegant system that has served the game well until we were given Schroedinger's Wounding in 4e.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4541918, member: 18280"] Once more, Gygaxian hit points -- the hit points of all previous editions -- allow a hit to always represent damage. Hit point loss is always damage. However, the amount of damage 1 hit point represents is not on an absolute scale, but corresponds instead to the hit point total of the being hit. Thus, 8 hp of damage might be a 1st level character run through with a sword, but is only a nick to a 10th level character. The 10th level character might have intangible qualities that allow him to take less physical damage in the game world than the 1st level character, but those 10 goblin arrows have all been in contact with him, and they have all done him some amount of physical damage. If they had not, he wouldn't have to make 10 saving throws vs. the poison that was on those arrows. This is a simple, elegant system that has served the game well until we were given Schroedinger's Wounding in 4e. RC [/QUOTE]
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