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Disappointed in 4e
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<blockquote data-quote="SteveC" data-source="post: 4542076" data-attributes="member: 9053"><p>So here in 2008 we're still discussing how hit points work. This discussion has been going on for over 30 years, and it's never going to end. Why is that? Because we're really discussing game fluff rather than crunch.</p><p></p><p>How do hit points work? As long as you have them, you can keep doing stuff. When you run out, you can't until you're healed. It's always been that way.</p><p></p><p>Once you start discussing the "whys" you're attaching meaning to the system that it's never had, and you start to see logical inconsistencies. Are hit points physical damage? If so, how can a high level fighter take as much damage as an elephant? Are hit points luck? How can a high level fighter die from a poisoned wound that inflicted 1 HP out of his 100? Are hit points drama/screen time? If so, why does your Con determine how much screen-time you get? Those are only a small sample of the hundreds, if not thousands of questions you can raise about the "fluff" of hit points.</p><p></p><p>Here's the thing: as long as you're debating fluff, you'll never satisfy everyone in 4E or any earlier edition of the rules, because what's acceptable to you won't necessarily be to me, and vice versa.</p><p></p><p>It's really not that hard, once you stop trying to find some sort of perfect Platonic ideal of what hit points are, because it doesn't exist.</p><p></p><p>Except in my house rules, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4542076, member: 9053"] So here in 2008 we're still discussing how hit points work. This discussion has been going on for over 30 years, and it's never going to end. Why is that? Because we're really discussing game fluff rather than crunch. How do hit points work? As long as you have them, you can keep doing stuff. When you run out, you can't until you're healed. It's always been that way. Once you start discussing the "whys" you're attaching meaning to the system that it's never had, and you start to see logical inconsistencies. Are hit points physical damage? If so, how can a high level fighter take as much damage as an elephant? Are hit points luck? How can a high level fighter die from a poisoned wound that inflicted 1 HP out of his 100? Are hit points drama/screen time? If so, why does your Con determine how much screen-time you get? Those are only a small sample of the hundreds, if not thousands of questions you can raise about the "fluff" of hit points. Here's the thing: as long as you're debating fluff, you'll never satisfy everyone in 4E or any earlier edition of the rules, because what's acceptable to you won't necessarily be to me, and vice versa. It's really not that hard, once you stop trying to find some sort of perfect Platonic ideal of what hit points are, because it doesn't exist. Except in my house rules, of course. ;) --Steve [/QUOTE]
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