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Disappointed in 4e
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<blockquote data-quote="LostSoul" data-source="post: 4543476" data-attributes="member: 386"><p>So I'm going back and reading that thread.</p><p></p><p>Most examples are, "Let's narrate something we <em>know</em> won't make sense and complain how 4e doesn't make sense!"</p><p></p><p>Those examples are like me saying 1e ran like this:</p><p></p><p>"The troll claw/claw/bites you for 14 damage. The troll warps into an anime rock star, Sailor Moon-style, and blasts you with his wicked axe wailing powers!"</p><p></p><p>I guess 1e is Sailor Moon, the RPG. Wow! Never realized that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's like the example above. How does that show that you <em>must</em> spit out narration like that in 4e?</p><p></p><p>Here's the thing: Yes, you can describe wounds that will be absurd. You could do this in all previous editions. </p><p></p><p>Your claim is that you <em>must</em> do this, that the system produces absurd results, full stop.</p><p></p><p>My claim is that the absurdity <em>depends on the ability of the players.</em></p><p></p><p>Here are some examples:</p><p></p><p>[sblock]Example 1:</p><p></p><p></p><p></p><p>Example 1: Let's say it's a fighter with 30 hp who takes 24 damage, which is more consistent with the numbers. Let's say it's two things: a White Dragon critting with his breath (22 dmg) and a couple of kobold dragonshield hits.</p><p></p><p>White Dragon: I say, "I raise my shield against its freezing breath, and I can feel the cold seeping into my bones, slowing me down."</p><p></p><p>Kobolds: I say, "The first one stabs at me, but the lethal blow is turned into a bruise by my mail. Then, out of position, I barely bring up my sword in time to block the other's slash, sending jarring pain down through my arm."</p><p></p><p>Awesome. 1 down.</p><p></p><p>Example 2:</p><p></p><p></p><p></p><p>I think the problem is that they decided to cut the arm off a guy who is still up and fighting. I blame player skill. This would be the same (except the standard "warlord/dragonborn" rant) in previous editions.</p><p></p><p>Example 3:</p><p></p><p></p><p></p><p>(Yes, I cut the part out about not having long-term injuries. I agree with that; it's not part of D&D.)</p><p></p><p>This is another example of stupid narration or poor player skill.</p><p></p><p>Example 4:</p><p></p><p></p><p></p><p>Lance describes the bad wound to the hip. It stays around his whole career; it never goes away. Even after it heals up, the pain still lingers.</p><p></p><p></p><p></p><p>Is this a Schrödinger's Wounding problem, or players deciding to describe things in absurd ways?</p><p></p><p>Example 5:</p><p></p><p>(Not really an example, but a good one)</p><p></p><p></p><p></p><p>You can describe some wounds as deadly, but I wouldn't if doing so bothered you.</p><p></p><p>If you go down to a "non-deadly" wound: "You get smacked on the back with the hammer. You see blackness... now do you have the will to get back up?"</p><p></p><p>Example 6:</p><p></p><p></p><p></p><p>I replied in the thread:</p><p></p><p></p><p></p><p>To which Fenes replies:</p><p></p><p></p><p></p><p>And I reply: </p><p></p><p></p><p></p><p>Example 7:</p><p></p><p></p><p></p><p>Of course Inigo needs medical attention later. That's what Extended Rests are for. (Yes, they heal up too much too fast; I've never defended that.)</p><p></p><p>In LotR: the 4e game, Frodo finds the will; his player doesn't describe the wound going away because he wants to play it up. When he gets a chance, he describes Frodo taking an extended rest.</p><p></p><p>The "day-in, day-out" - by which I assume you mean getting stabbed again and again - is only absurd if you choose to let it be. Player skill and all that.</p><p></p><p>Example 8:</p><p></p><p></p><p></p><p>Here I see a successful check in a skill challenge, not an encounter.[/sblock]</p><p></p><p>There. Examples done. Now please show me where I was forced to do these:</p><p></p><p style="margin-left: 20px">(1) avoid all narrative description of the results of combat, (2) retcon the narrative description of the results of combat, or (3) re-write the 4e rules pertaining to damage and healing.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4543476, member: 386"] So I'm going back and reading that thread. Most examples are, "Let's narrate something we [i]know[/i] won't make sense and complain how 4e doesn't make sense!" Those examples are like me saying 1e ran like this: "The troll claw/claw/bites you for 14 damage. The troll warps into an anime rock star, Sailor Moon-style, and blasts you with his wicked axe wailing powers!" I guess 1e is Sailor Moon, the RPG. Wow! Never realized that. ;) It's like the example above. How does that show that you [i]must[/i] spit out narration like that in 4e? Here's the thing: Yes, you can describe wounds that will be absurd. You could do this in all previous editions. Your claim is that you [i]must[/i] do this, that the system produces absurd results, full stop. My claim is that the absurdity [i]depends on the ability of the players.[/i] Here are some examples: [sblock]Example 1: Example 1: Let's say it's a fighter with 30 hp who takes 24 damage, which is more consistent with the numbers. Let's say it's two things: a White Dragon critting with his breath (22 dmg) and a couple of kobold dragonshield hits. White Dragon: I say, "I raise my shield against its freezing breath, and I can feel the cold seeping into my bones, slowing me down." Kobolds: I say, "The first one stabs at me, but the lethal blow is turned into a bruise by my mail. Then, out of position, I barely bring up my sword in time to block the other's slash, sending jarring pain down through my arm." Awesome. 1 down. Example 2: I think the problem is that they decided to cut the arm off a guy who is still up and fighting. I blame player skill. This would be the same (except the standard "warlord/dragonborn" rant) in previous editions. Example 3: (Yes, I cut the part out about not having long-term injuries. I agree with that; it's not part of D&D.) This is another example of stupid narration or poor player skill. Example 4: Lance describes the bad wound to the hip. It stays around his whole career; it never goes away. Even after it heals up, the pain still lingers. Is this a Schrödinger's Wounding problem, or players deciding to describe things in absurd ways? Example 5: (Not really an example, but a good one) You can describe some wounds as deadly, but I wouldn't if doing so bothered you. If you go down to a "non-deadly" wound: "You get smacked on the back with the hammer. You see blackness... now do you have the will to get back up?" Example 6: I replied in the thread: To which Fenes replies: And I reply: Example 7: Of course Inigo needs medical attention later. That's what Extended Rests are for. (Yes, they heal up too much too fast; I've never defended that.) In LotR: the 4e game, Frodo finds the will; his player doesn't describe the wound going away because he wants to play it up. When he gets a chance, he describes Frodo taking an extended rest. The "day-in, day-out" - by which I assume you mean getting stabbed again and again - is only absurd if you choose to let it be. Player skill and all that. Example 8: Here I see a successful check in a skill challenge, not an encounter.[/sblock] There. Examples done. Now please show me where I was forced to do these: [indent](1) avoid all narrative description of the results of combat, (2) retcon the narrative description of the results of combat, or (3) re-write the 4e rules pertaining to damage and healing.[/indent] [/QUOTE]
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