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Disappointed in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 4543543" data-attributes="member: 18280"><p>That's a fair call. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would agree that falling damage as a subsystem can lead to absurd results, and if you wish to say that the fault in 4e is not in the hp paradigm, but in the Inspiring Word and the Second Wind subsystems, I'm fine with that.........so long as you engage in episodic play only. The minute campaign play enters the picture, the idea that a good night's rest heals all wounds.......meh.</p><p></p><p>"Every hp lost represents some level of physical damage" and "Any hp lost represents anything you want it to represent" is still a major paradigm shift, IMHO, and that is my core argument in this thread (despite being lead into asides).</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4543543, member: 18280"] That's a fair call. :) I would agree that falling damage as a subsystem can lead to absurd results, and if you wish to say that the fault in 4e is not in the hp paradigm, but in the Inspiring Word and the Second Wind subsystems, I'm fine with that.........so long as you engage in episodic play only. The minute campaign play enters the picture, the idea that a good night's rest heals all wounds.......meh. "Every hp lost represents some level of physical damage" and "Any hp lost represents anything you want it to represent" is still a major paradigm shift, IMHO, and that is my core argument in this thread (despite being lead into asides). RC [/QUOTE]
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