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Disappointed in 4e
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<blockquote data-quote="mmadsen" data-source="post: 4543617" data-attributes="member: 1645"><p>RC, you claimed that whatever wound or injury was caused by a hit could easily be described (in-game), based on how much damage was rolled (meta-game) compared to how many hit points the victim still had remaining, and you'd never have to recant:</p><p></p><p>Lacyon pointed out that this is not true at all, because a 5-hp sword stroke causes very, very different wounds (in-game) to a 1st-level fighter with, say, 6 hp than to a 10th-level fighter with dozen of hit points -- but they both heal up with the same amount of magical healing -- or mundane healing, for that matter: </p><p>Or do you assert that the wounds the 1st- and 10th-level fighters received were both inconsequential flesh wounds? I don't think you do, or this rebuke would make no sense: </p><p></p><p>I think most people agree with your basic outlook on hit points, RC, that, say, the first 5-hp sword stroke to a 50-hp fighter is just a scratch, what one might call a <em>light wound</em>. I think most people also agree that the <em>last</em> 5-hp sword stroke, the one that takes the once-mighty fighter down below 0 hp is a <em>serious wound</em>.</p><p></p><p>What's ambiguous, I suppose, it what happens in between. If each and every wound is a tiny scratch, it makes no sense for them to add up to a serious, life-threatening injury. If each wound is a little bit worse than the previous wounds, which seems reasonable, then the first 5-hp wound should be light, and maybe the next few too, but after that they should be moderate, and so on. And for the poor 1st-level guy, they should go straight to moderate or serious wounds -- but that's not how the game works.</p><p></p><p></p><p></p><p></p><p></p><p>So, is every wound that doesn't drop a character to 0 hp or below just a nick or a scratch? If so, how and why is that character closer to death and in need of healing?</p><p></p><p>Or is each wound more and more severe as the character gets closer and closer to 0 hp? That seems to be what you're saying, but that clearly implies that <em>5 hp</em> means a tiny wound some times and a serious -- pardon, not-quite-serious -- wound other times. Each of which takes the same amount of mundane or magical healing.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4543617, member: 1645"] RC, you claimed that whatever wound or injury was caused by a hit could easily be described (in-game), based on how much damage was rolled (meta-game) compared to how many hit points the victim still had remaining, and you'd never have to recant: Lacyon pointed out that this is not true at all, because a 5-hp sword stroke causes very, very different wounds (in-game) to a 1st-level fighter with, say, 6 hp than to a 10th-level fighter with dozen of hit points -- but they both heal up with the same amount of magical healing -- or mundane healing, for that matter: Or do you assert that the wounds the 1st- and 10th-level fighters received were both inconsequential flesh wounds? I don't think you do, or this rebuke would make no sense: I think most people agree with your basic outlook on hit points, RC, that, say, the first 5-hp sword stroke to a 50-hp fighter is just a scratch, what one might call a [i]light wound[/i]. I think most people also agree that the [i]last[/i] 5-hp sword stroke, the one that takes the once-mighty fighter down below 0 hp is a [i]serious wound[/i]. What's ambiguous, I suppose, it what happens in between. If each and every wound is a tiny scratch, it makes no sense for them to add up to a serious, life-threatening injury. If each wound is a little bit worse than the previous wounds, which seems reasonable, then the first 5-hp wound should be light, and maybe the next few too, but after that they should be moderate, and so on. And for the poor 1st-level guy, they should go straight to moderate or serious wounds -- but that's not how the game works. So, is every wound that doesn't drop a character to 0 hp or below just a nick or a scratch? If so, how and why is that character closer to death and in need of healing? Or is each wound more and more severe as the character gets closer and closer to 0 hp? That seems to be what you're saying, but that clearly implies that [i]5 hp[/i] means a tiny wound some times and a serious -- pardon, not-quite-serious -- wound other times. Each of which takes the same amount of mundane or magical healing. [/QUOTE]
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