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Disappointed in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 4543641" data-attributes="member: 18280"><p>I am out of XP to give for the day, or I would have given you some for responding with more than "nuh uh". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't think that many people have a problem with magical healing per se. The idea that magic can knit wounds isn't a real problem. (That healing potions are tied to healing surges in 4e is weird, though.)</p><p></p><p></p><p></p><p>1e does have a mechanic for healing without magic. It just takes time.</p><p></p><p></p><p></p><p>This is the Schrödinger's Wounding problem described earlier. How hit points are healed represent what they mean; any description prior to healing may result in retconning or absurdity.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>There we agree.</p><p></p><p>I don't think that there should be rules for this sort of thing (except for how it affects the character's stats); it should be a narrative event. In the most common of instances, it should be a narrative event that <em><strong>affects NPCs</strong></em>, very often in the distant past (i.e., the innkeeper has one eye, or the pirate captain is missing a leg).</p><p></p><p></p><p></p><p>Again, no problem with this as an idea. RCFG has "shaking it off" and a second wind mechanic that grants temporary hit points. </p><p></p><p></p><p></p><p>Sorry, but my "<em>Monty Python & the Holy Grail</em>" meter just went off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In RCFG, a fighter with the second wind ability, who is knocked to 0 hit points, can use that ability as a reaction, to <em>stay in the fight</em>. Being knocked unconscious and rallying 6 seconds later, IMHO, is a bit too much for a regular game occurance.</p><p></p><p></p><p></p><p>We differ here. IMHO, successful adventurerers do not have three near-death experiences before breakfast....certainly not the sort of near death experiences that involve bleeding on a battlefield while dead loved ones exhort them to "come to the light". <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>I think that this can work in episodic play, where each adventure is a discrete story, as opposed to part of an ongoing sandbox narrative. If the DM takes choice away from the players, he can narrate that they have to heal up over several months once the adventure is done.</p><p></p><p>(This does completely disjoint hp from wounds, but is not wholly dissimilar to 1e's method of handling things.)</p><p></p><p>It is only where the PCs have the choice to simply keep going, day after day, with never a rest, that absurdity well and truly sets in.</p><p></p><p>IMHO, of course.</p><p></p><p></p><p></p><p>Again, as I said earlier, it is fairly easy to come up with a better system for handling these problems than the one appearing in the 4e PHB. I fully agree that one can <em><strong>houserule</strong></em> 4e into a better game! It would be nice, though, if the GSL allowed the publication of said houserules, so that they could be referenced across the board.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4543641, member: 18280"] I am out of XP to give for the day, or I would have given you some for responding with more than "nuh uh". :) I don't think that many people have a problem with magical healing per se. The idea that magic can knit wounds isn't a real problem. (That healing potions are tied to healing surges in 4e is weird, though.) 1e does have a mechanic for healing without magic. It just takes time. This is the Schrödinger's Wounding problem described earlier. How hit points are healed represent what they mean; any description prior to healing may result in retconning or absurdity. :lol: There we agree. I don't think that there should be rules for this sort of thing (except for how it affects the character's stats); it should be a narrative event. In the most common of instances, it should be a narrative event that [i][b]affects NPCs[/b][/i][b][/b], very often in the distant past (i.e., the innkeeper has one eye, or the pirate captain is missing a leg). Again, no problem with this as an idea. RCFG has "shaking it off" and a second wind mechanic that grants temporary hit points. Sorry, but my "[I]Monty Python & the Holy Grail[/I]" meter just went off. ;) In RCFG, a fighter with the second wind ability, who is knocked to 0 hit points, can use that ability as a reaction, to [i]stay in the fight[/i]. Being knocked unconscious and rallying 6 seconds later, IMHO, is a bit too much for a regular game occurance. We differ here. IMHO, successful adventurerers do not have three near-death experiences before breakfast....certainly not the sort of near death experiences that involve bleeding on a battlefield while dead loved ones exhort them to "come to the light". :lol: I think that this can work in episodic play, where each adventure is a discrete story, as opposed to part of an ongoing sandbox narrative. If the DM takes choice away from the players, he can narrate that they have to heal up over several months once the adventure is done. (This does completely disjoint hp from wounds, but is not wholly dissimilar to 1e's method of handling things.) It is only where the PCs have the choice to simply keep going, day after day, with never a rest, that absurdity well and truly sets in. IMHO, of course. Again, as I said earlier, it is fairly easy to come up with a better system for handling these problems than the one appearing in the 4e PHB. I fully agree that one can [i][b]houserule[/b][/i][b][/b] 4e into a better game! It would be nice, though, if the GSL allowed the publication of said houserules, so that they could be referenced across the board. RC [/QUOTE]
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