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Disappointed in 4e
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4544744" data-attributes="member: 4892"><p>My first point of disagreement. Damage has not always included physical injury. RC's example of not being stepped on by an elephant unless the trampling attack killed you is a good example of no physical injury, but still losing hit points. It the physical exertion to avoid the harm or loss of luck or what-have-you to explain this loss of hit points in any edition.</p><p></p><p></p><p></p><p>Again, I would say it normally only takes one solid sword blow to take someone down. So every "hit" in the series of sword blows except for the one that took the character down is actually a *near hit* that the charater exerted himself to deflect, dodge, whatever. The hit that took him down I would describe as being a *potentially fatal* wound of whatever sort fits for narration's sake.</p><p></p><p></p><p></p><p>If you want people in your game to yell absurd things like "get up you sissy" that's your perogative. I would envision something more like near-death scenes from some of my favorite action movies. People in movies die because they lose the will to live. Stirring dialogues from their friends to "not go towards the light" or "are you just gonna give up and let these scum ravage our homeland?!" or whatever fits the situation are what allows them to shake the haze of death and push themselves up of the ground to continue the fight.</p><p></p><p></p><p></p><p>I personally have always had a problem with the Unconscious status from day 1 of OD&D. Where are all the death monologues? Can't, because if you're Dying, you are also Unconscious. So, I treat Dying as "unable to act." You can't perform any conherent actions, but you certainly aren't comatose. You are hovering on death's door with the real world getting hazier as each moment passes.</p><p></p><p></p><p></p><p></p><p></p><p>No. He has a mortal wound. The only thing you are waiting to find out is whether:</p><p>a) he does what any good action hero does and pushes through the pain to keep fighting</p><p>b) he dies</p><p></p><p>When he has time to rest he bandages his wounds and deals with the pain until he's fully healed. Is this painful wound described in the rules? No. Because there never has been a Wound Rule in core D&D.</p><p></p><p></p><p></p><p>Not true. In 3.0, if healed from -9 hit points to 1 or more hit points with magical healing, your character could stand up on his turn and keep fighting.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4544744, member: 4892"] My first point of disagreement. Damage has not always included physical injury. RC's example of not being stepped on by an elephant unless the trampling attack killed you is a good example of no physical injury, but still losing hit points. It the physical exertion to avoid the harm or loss of luck or what-have-you to explain this loss of hit points in any edition. Again, I would say it normally only takes one solid sword blow to take someone down. So every "hit" in the series of sword blows except for the one that took the character down is actually a *near hit* that the charater exerted himself to deflect, dodge, whatever. The hit that took him down I would describe as being a *potentially fatal* wound of whatever sort fits for narration's sake. If you want people in your game to yell absurd things like "get up you sissy" that's your perogative. I would envision something more like near-death scenes from some of my favorite action movies. People in movies die because they lose the will to live. Stirring dialogues from their friends to "not go towards the light" or "are you just gonna give up and let these scum ravage our homeland?!" or whatever fits the situation are what allows them to shake the haze of death and push themselves up of the ground to continue the fight. I personally have always had a problem with the Unconscious status from day 1 of OD&D. Where are all the death monologues? Can't, because if you're Dying, you are also Unconscious. So, I treat Dying as "unable to act." You can't perform any conherent actions, but you certainly aren't comatose. You are hovering on death's door with the real world getting hazier as each moment passes. No. He has a mortal wound. The only thing you are waiting to find out is whether: a) he does what any good action hero does and pushes through the pain to keep fighting b) he dies When he has time to rest he bandages his wounds and deals with the pain until he's fully healed. Is this painful wound described in the rules? No. Because there never has been a Wound Rule in core D&D. Not true. In 3.0, if healed from -9 hit points to 1 or more hit points with magical healing, your character could stand up on his turn and keep fighting. [/QUOTE]
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