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Disappointed in 4e
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<blockquote data-quote="Mallus" data-source="post: 4544814" data-attributes="member: 3887"><p>Or (4) the DM narrates the damage as the character <em>perceives</em> it, and as it <em>appears</em> to others, at the moment.</p><p></p><p>"Grabthar was pierced in the chest, it hurts like the dickens, there's a lot of blood, take 20 points of damage".</p><p></p><p>Whether that blow pierced a lung or nicked an artery doesn't need to be resolved immediately. Injured people frequently do not know the actual extent and severity of their injuries until some time has passed --particularly when their blood is up, as in professional sporting events or lethal combat. </p><p></p><p>There, problem solved. No retconning needed. </p><p></p><p>Also, on the subject of absurdities... it's with a wry smile I realize that every campaign I've played in narrated damage <em>wrong</em>. Wounds were always described as severe --absurdly severe, even-- based on the damage total rolled, not on how close the character was to zero HP. Every single campaign I've played, or run, featured absurd damage narration. Even in the more serious ones combat frequently sounded like an Itchy and Scratchy routine, a celebration of cartoon-level hyper-violence...</p><p></p><p>... now I can't be alone in this, can I?</p></blockquote><p></p>
[QUOTE="Mallus, post: 4544814, member: 3887"] Or (4) the DM narrates the damage as the character [i]perceives[/i] it, and as it [i]appears[/i] to others, at the moment. "Grabthar was pierced in the chest, it hurts like the dickens, there's a lot of blood, take 20 points of damage". Whether that blow pierced a lung or nicked an artery doesn't need to be resolved immediately. Injured people frequently do not know the actual extent and severity of their injuries until some time has passed --particularly when their blood is up, as in professional sporting events or lethal combat. There, problem solved. No retconning needed. Also, on the subject of absurdities... it's with a wry smile I realize that every campaign I've played in narrated damage [i]wrong[/i]. Wounds were always described as severe --absurdly severe, even-- based on the damage total rolled, not on how close the character was to zero HP. Every single campaign I've played, or run, featured absurd damage narration. Even in the more serious ones combat frequently sounded like an Itchy and Scratchy routine, a celebration of cartoon-level hyper-violence... ... now I can't be alone in this, can I? [/QUOTE]
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