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Disappointed in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 4545001" data-attributes="member: 18280"><p>Ah.....but I was talking about Hulk Hogan <em><strong>really</strong></em> engaged in combat, not engaged in a coreographed combat simulation. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I actually think that "Second Wind" and "Inspiring Word" are not <em><strong>bad ideas</strong></em>. RCFG has a "second wind" mechanic, after all, and a "shake it off" mechanic that blurs the distinction between "temporary" and "real" hit points. I just think that they are not <em><strong>well realized</strong></em> in 4e. They could be; lots of folks on EN World have suggested fixes that help these abilities considerably, IMHO.</p><p></p><p></p><p></p><p>Nah. Enjoying/not being bothered by absurd results isn't wrongbadfun.</p><p></p><p>I was never bothered by the absurd results of 1e's falling damage rules. That doesn't make my enjoying 1e at the time wrongbadfun, nor does it make the falling damage results a whit less absurd.</p><p></p><p>BTW, though, as I am working on RCFG's definition of hit points, I have found this thread enormously useful in terms of refining that definition.......and I owe everyone here thanks for that.</p><p></p><p>Thanks.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4545001, member: 18280"] Ah.....but I was talking about Hulk Hogan [I][B]really[/B][/I] engaged in combat, not engaged in a coreographed combat simulation. :lol: I actually think that "Second Wind" and "Inspiring Word" are not [i][b]bad ideas[/b][/i][b][/b]. RCFG has a "second wind" mechanic, after all, and a "shake it off" mechanic that blurs the distinction between "temporary" and "real" hit points. I just think that they are not [i][b]well realized[/b][/i][b][/b] in 4e. They could be; lots of folks on EN World have suggested fixes that help these abilities considerably, IMHO. Nah. Enjoying/not being bothered by absurd results isn't wrongbadfun. I was never bothered by the absurd results of 1e's falling damage rules. That doesn't make my enjoying 1e at the time wrongbadfun, nor does it make the falling damage results a whit less absurd. BTW, though, as I am working on RCFG's definition of hit points, I have found this thread enormously useful in terms of refining that definition.......and I owe everyone here thanks for that. Thanks. RC [/QUOTE]
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