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Disappointed in 4e
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<blockquote data-quote="Raven Crowking" data-source="post: 4546447" data-attributes="member: 18280"><p>I come out of older editions, where the word "unconscious" was more important than the specifics of what the condition meant in game terms.....where often, in fact, there were no specifics of what the condition meant in game terms. So, to this day, when I see "unconscious" I don't read it as "Condition 6".</p><p></p><p>In fact, I would go so far as to say that I prefer a game system where the specifics of the condition are less codified overall, but the descriptor has real meaning. Rather than have to look up what it means in Xe to be unconscious, I prefer a game in where the rules for being unconscious seldom if ever need to be looked up because they flow directly from the state of being unconscious.</p><p></p><p>I look at the 4e game condition, and I say, "Yup, that flows directly from the state of being unconscious.....therefore the term <em>unconscious</em> must mean (drum roll) <em>unconscious</em>." And the fighter who tries to get up <em>isn't</em> unconscious.</p><p></p><p>And, I get that for a lot of folks on this board "Close your eyes to the terminology and just fly with the results" is a valid way to play. Cool. Good on you. I have....shall we say.....some difficulty with being "bloodied" but not bloodied, wounded but not wounded, unconscious but not unconscious, dead but not dead (unless in the case of being undead), etc.</p><p></p><p>I mean, really, what's to prevent me from taking LostSoul's example and changing it to "The fighter gets up, dances a little jig around the room, stubs his toes, and falls over where he was before. He seems to be winking at the elf."? If the conditions have no meaning than game constructs that limit actions in game.....if they have no meaning <em><strong>within the game narrative itself</strong></em>......then the rules cease to have any value in terms of narrating the game.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4546447, member: 18280"] I come out of older editions, where the word "unconscious" was more important than the specifics of what the condition meant in game terms.....where often, in fact, there were no specifics of what the condition meant in game terms. So, to this day, when I see "unconscious" I don't read it as "Condition 6". In fact, I would go so far as to say that I prefer a game system where the specifics of the condition are less codified overall, but the descriptor has real meaning. Rather than have to look up what it means in Xe to be unconscious, I prefer a game in where the rules for being unconscious seldom if ever need to be looked up because they flow directly from the state of being unconscious. I look at the 4e game condition, and I say, "Yup, that flows directly from the state of being unconscious.....therefore the term [I]unconscious[/I] must mean (drum roll) [I]unconscious[/I]." And the fighter who tries to get up [i]isn't[/i] unconscious. And, I get that for a lot of folks on this board "Close your eyes to the terminology and just fly with the results" is a valid way to play. Cool. Good on you. I have....shall we say.....some difficulty with being "bloodied" but not bloodied, wounded but not wounded, unconscious but not unconscious, dead but not dead (unless in the case of being undead), etc. I mean, really, what's to prevent me from taking LostSoul's example and changing it to "The fighter gets up, dances a little jig around the room, stubs his toes, and falls over where he was before. He seems to be winking at the elf."? If the conditions have no meaning than game constructs that limit actions in game.....if they have no meaning [i][b]within the game narrative itself[/b][/i][b][/b]......then the rules cease to have any value in terms of narrating the game. RC [/QUOTE]
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