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Disappointed in 4e
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<blockquote data-quote="Phaezen" data-source="post: 4546580" data-attributes="member: 42839"><p>Fair enough.</p><p></p><p>I can see where some people like the concept of characters resting for long period between adventures. But that should be part of the story. And, too be fair, besides from possibly 1st Ed no edition of D&D has had rules for needing long term rest to recover from wounds. A short search on the boards will find numerous houserule suggestions for adding long term injury effects into the game. One of the first thierd party products includes a fairly decent system for ling term injuries. </p><p></p><p>Yes, these are not part of the core system, but I seriously doubt anyone can claim they have never houserulled any edition of D&D to suit thier playing style, especially if they wanted long term wound effects in the game.</p><p></p><p>Edit:</p><p>It has further occured to me that any wound of sufficient realism to put a character out of action for the long term would most likely have to include some kind of lingering after effect after it has healed up as well. If you consider a top flight sportsman getting injured, they often require 3 to 9 months to recover, with modern medical care and physiotherapy. You are also most likely looking at another month or so to get back to optimal fitness, recover skills that have gotten rusty and so forth. There are also a large number of injuries which you cannot recover fully from and will affect you for the rest of your life. And if you want to say that magic can heal this kind of injuries, then magic can get a severely hurt fighter up off the ground and fighting fit in minutes, so don't even go there. If you want long term injuries, then magic cannot cure them and there should be long term effects.</p><p></p><p>Phaezen</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4546580, member: 42839"] Fair enough. I can see where some people like the concept of characters resting for long period between adventures. But that should be part of the story. And, too be fair, besides from possibly 1st Ed no edition of D&D has had rules for needing long term rest to recover from wounds. A short search on the boards will find numerous houserule suggestions for adding long term injury effects into the game. One of the first thierd party products includes a fairly decent system for ling term injuries. Yes, these are not part of the core system, but I seriously doubt anyone can claim they have never houserulled any edition of D&D to suit thier playing style, especially if they wanted long term wound effects in the game. Edit: It has further occured to me that any wound of sufficient realism to put a character out of action for the long term would most likely have to include some kind of lingering after effect after it has healed up as well. If you consider a top flight sportsman getting injured, they often require 3 to 9 months to recover, with modern medical care and physiotherapy. You are also most likely looking at another month or so to get back to optimal fitness, recover skills that have gotten rusty and so forth. There are also a large number of injuries which you cannot recover fully from and will affect you for the rest of your life. And if you want to say that magic can heal this kind of injuries, then magic can get a severely hurt fighter up off the ground and fighting fit in minutes, so don't even go there. If you want long term injuries, then magic cannot cure them and there should be long term effects. Phaezen [/QUOTE]
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