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Disappointed in 4e
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<blockquote data-quote="Scribble" data-source="post: 4546724" data-attributes="member: 23977"><p>It's an extension of the conceptbased on something that was already there. </p><p></p><p>The rules have always maintained that HPs are not a direct representation of physical injury. 4e simply expands on this idea by adding ways to heal other then magic. It also speeds up the full healing process.</p><p></p><p>No paradigm change, just an added rule that you aparently dislike.</p><p></p><p>The game still abstracts both, and in a way that does not involve "retconning" or "shroedingers HPs" as you've indicated before.</p><p></p><p>You take damage, you heal that damage. No need to say it retcons or anything similar because you're still injured. You've lost a healing surge. you're just pushing on through that injury and back on your feet for a bit.</p><p></p><p>Yep, after an extended rest you're back up to full power. It fits nicely with the movie style injury, where even when they're bad, they heal astonishingly quickly.</p><p></p><p>I can see that if you want long heal times (by default) then it might not be to your tastes, but I'd be willing to guess WoTCs research showed most people don't, so they sped it up. They could have easily made full recovery longer and still used the exact same HP system.</p><p></p><p>the system, hwoever, does not lead to absurd narration instances, unless you ignore elements of the system in order to force it to.</p><p></p><p>Thats true of all editions. </p><p></p><p></p><p></p><p>You can make any rule lead to absurdity if you start out with the intention of doing so. Imagination is funny like that.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4546724, member: 23977"] It's an extension of the conceptbased on something that was already there. The rules have always maintained that HPs are not a direct representation of physical injury. 4e simply expands on this idea by adding ways to heal other then magic. It also speeds up the full healing process. No paradigm change, just an added rule that you aparently dislike. The game still abstracts both, and in a way that does not involve "retconning" or "shroedingers HPs" as you've indicated before. You take damage, you heal that damage. No need to say it retcons or anything similar because you're still injured. You've lost a healing surge. you're just pushing on through that injury and back on your feet for a bit. Yep, after an extended rest you're back up to full power. It fits nicely with the movie style injury, where even when they're bad, they heal astonishingly quickly. I can see that if you want long heal times (by default) then it might not be to your tastes, but I'd be willing to guess WoTCs research showed most people don't, so they sped it up. They could have easily made full recovery longer and still used the exact same HP system. the system, hwoever, does not lead to absurd narration instances, unless you ignore elements of the system in order to force it to. Thats true of all editions. You can make any rule lead to absurdity if you start out with the intention of doing so. Imagination is funny like that. [/QUOTE]
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