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Disappointed in 4e
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<blockquote data-quote="Herremann the Wise" data-source="post: 4546789" data-attributes="member: 11300"><p>It really comes down to suspension of disbelief. If you're playing cinematically, then this won't be a distraction. For some though, this circumstance is absolutely horrid! To each their own - agree to disagree and all that. RC, this argument is just going to keep happening like it did on the other thread. That's why I kept out of this one, I said all I needed to on the previous one.</p><p></p><p>Correct. D&D (IMO) has never fixed the prime issue with hit points. I started a thread yesterday with my "solution" to hit points. You may find it clever or silly - I don't think there will ever be a mechanic that keeps everyone happy.</p><p></p><p>Funnily enough, I think they have made a step forwards (and backwards at the same time) with 4E. Narratively speaking, there is abstract freedom in how 4E interprets hit points and that is something I've come to see as a really good thing (my mind was changed on this in the mechanics vs flavor thread). It is just when you try to contemplate the physical damage involved that you start to muddy the waters. In 4E you never take a serious enough injury that you are not back to your best the next day - unless of course you die from it, then the next day's kind of a bummer. Ari has come up with a good fix for this I think in his Advanced Players Guide.</p><p></p><p>I disagree to a point. Sometimes the absurdity in a rule is easier to find than not. Perhaps that is more the issue than whether an absurdity exists (or not) - at least in breaking a players suspension of disbelief.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4546789, member: 11300"] It really comes down to suspension of disbelief. If you're playing cinematically, then this won't be a distraction. For some though, this circumstance is absolutely horrid! To each their own - agree to disagree and all that. RC, this argument is just going to keep happening like it did on the other thread. That's why I kept out of this one, I said all I needed to on the previous one. Correct. D&D (IMO) has never fixed the prime issue with hit points. I started a thread yesterday with my "solution" to hit points. You may find it clever or silly - I don't think there will ever be a mechanic that keeps everyone happy. Funnily enough, I think they have made a step forwards (and backwards at the same time) with 4E. Narratively speaking, there is abstract freedom in how 4E interprets hit points and that is something I've come to see as a really good thing (my mind was changed on this in the mechanics vs flavor thread). It is just when you try to contemplate the physical damage involved that you start to muddy the waters. In 4E you never take a serious enough injury that you are not back to your best the next day - unless of course you die from it, then the next day's kind of a bummer. Ari has come up with a good fix for this I think in his Advanced Players Guide. I disagree to a point. Sometimes the absurdity in a rule is easier to find than not. Perhaps that is more the issue than whether an absurdity exists (or not) - at least in breaking a players suspension of disbelief. Best Regards Herremann the Wise [/QUOTE]
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