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<blockquote data-quote="Hypersmurf" data-source="post: 4547951" data-attributes="member: 1656"><p>Right. In the Powers Subsystem thread, I quoted the example from the fight just finished, where Assem used Twin Strike to drop a pineapple on the raptor's head with a thrown chakram. The mechanics we used? Attack roll vs the raptor's AC, damage as per the chakram. If his attack roll hit the raptor's AC, we assumed that the pineapple was severed from the tree, fell, and hit the raptor.</p><p></p><p>Now, if instead, he was throwing his chakram to drop a pineapple from the tree in order to impress the natives with his pineapple-dropping ability, the mechanic I'd use might be an Intimidate check vs the natives' Will save. If he beats their Will save, he hits the pineapple.</p><p></p><p>If he was throwing his chakram to drop a pineapple from the tree because you were all starving to death, the mechanic I'd use might be a Nature check against a fixed DC (15 if he's just trying to feed himself, 25 if he's trying to feed all of you). If he makes the check, pineapples rain from the sky as the chakram severs stems. If he fails, it turns out the stems are tougher than that, or the pineapples are too tricky to hit.</p><p></p><p>And if he was just chopping down pineapples as colourful punctuation during a scene of slogging through jungle? No check required. Assem's a badass, so we can assume he can hit a pineapple.</p><p></p><p>Does it offend my 3E sensibilities that the mechanical resolution for the identical action changes, depending on the reason the action is being attempted? Some, yeah... although I'd note that even in 3E, the Take 10 mechanic means that the colourful punctuation might be immediately successful, while the pressure situation of impressing the natives might require a roll.</p><p></p><p>Does it offend my 4E sensibilities that the mechanical resolution for the identical action changes, depending on the reason the action is being attempted? Not in the slightest.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4547951, member: 1656"] Right. In the Powers Subsystem thread, I quoted the example from the fight just finished, where Assem used Twin Strike to drop a pineapple on the raptor's head with a thrown chakram. The mechanics we used? Attack roll vs the raptor's AC, damage as per the chakram. If his attack roll hit the raptor's AC, we assumed that the pineapple was severed from the tree, fell, and hit the raptor. Now, if instead, he was throwing his chakram to drop a pineapple from the tree in order to impress the natives with his pineapple-dropping ability, the mechanic I'd use might be an Intimidate check vs the natives' Will save. If he beats their Will save, he hits the pineapple. If he was throwing his chakram to drop a pineapple from the tree because you were all starving to death, the mechanic I'd use might be a Nature check against a fixed DC (15 if he's just trying to feed himself, 25 if he's trying to feed all of you). If he makes the check, pineapples rain from the sky as the chakram severs stems. If he fails, it turns out the stems are tougher than that, or the pineapples are too tricky to hit. And if he was just chopping down pineapples as colourful punctuation during a scene of slogging through jungle? No check required. Assem's a badass, so we can assume he can hit a pineapple. Does it offend my 3E sensibilities that the mechanical resolution for the identical action changes, depending on the reason the action is being attempted? Some, yeah... although I'd note that even in 3E, the Take 10 mechanic means that the colourful punctuation might be immediately successful, while the pressure situation of impressing the natives might require a roll. Does it offend my 4E sensibilities that the mechanical resolution for the identical action changes, depending on the reason the action is being attempted? Not in the slightest. -Hyp. [/QUOTE]
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