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Disappointed in 4e
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<blockquote data-quote="LostSoul" data-source="post: 4549684" data-attributes="member: 386"><p>Let's go over how the game is played.</p><p></p><p>1. We start in setup mode. </p><p></p><p style="margin-left: 20px">The game is in setup mode when you're telling the players what they need to know about the adventure and they're gearing up for the first encounter of the gaming session.</p><p></p><p>DMG, page 20.</p><p></p><p>2. We figure out what mode we are in.</p><p></p><p>Exploration Mode: </p><p></p><p style="margin-left: 20px">In exploration mode, the characters move through the adventure setting, making decisions about their course of and perhaps searching for traps, treasure, or clues.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. Describe the environment.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. Listen. Once you're done describe the area, the players tell you what their characters want to do. ... Your job here is to listen to what the players want to do and identify how to resolve their actions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3. Narrate the results of the character's actions. ... A character's actions can also lead right into an encounter.</p><p></p><p>DMG, page 20.</p><p></p><p>Encounter:</p><p></p><p style="margin-left: 20px">The rules of the game are most important in encounters. The rules are all about determining whether you succeed or fail at the tasks you attempt - and thus whether you successfully complete the encounter.</p><p></p><p>DMG, page 21.</p><p></p><p>So: In the situation that's causing us so much trouble, we're in a combat encounter. At the moment, the Kuthrik wants to eat our poor, worked-over Fighter's face. He has smashed the Fighter down.</p><p></p><p>At the moment, we're using the combat encounter rules to determine what happens in the game world. There are a whole bunch of things that impact resolution of this encounter; one of them is movement. </p><p></p><p>It's not acceptable to add colour that is movement, just as it's not acceptable to add colour that's killing other characters. You have to engage the resolution mechanics to do that.</p><p></p><p>So, yeah, you're right: movement only impacts resolution when it impacts resolution. Since we are in a combat encounter, it impacts resolution. The players (including the DM) can't act as if it were colour, because it's not.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4549684, member: 386"] Let's go over how the game is played. 1. We start in setup mode. [indent]The game is in setup mode when you're telling the players what they need to know about the adventure and they're gearing up for the first encounter of the gaming session.[/indent] DMG, page 20. 2. We figure out what mode we are in. Exploration Mode: [indent]In exploration mode, the characters move through the adventure setting, making decisions about their course of and perhaps searching for traps, treasure, or clues. 1. Describe the environment. ... 2. Listen. Once you're done describe the area, the players tell you what their characters want to do. ... Your job here is to listen to what the players want to do and identify how to resolve their actions. 3. Narrate the results of the character's actions. ... A character's actions can also lead right into an encounter.[/indent] DMG, page 20. Encounter: [indent]The rules of the game are most important in encounters. The rules are all about determining whether you succeed or fail at the tasks you attempt - and thus whether you successfully complete the encounter.[/indent] DMG, page 21. So: In the situation that's causing us so much trouble, we're in a combat encounter. At the moment, the Kuthrik wants to eat our poor, worked-over Fighter's face. He has smashed the Fighter down. At the moment, we're using the combat encounter rules to determine what happens in the game world. There are a whole bunch of things that impact resolution of this encounter; one of them is movement. It's not acceptable to add colour that is movement, just as it's not acceptable to add colour that's killing other characters. You have to engage the resolution mechanics to do that. So, yeah, you're right: movement only impacts resolution when it impacts resolution. Since we are in a combat encounter, it impacts resolution. The players (including the DM) can't act as if it were colour, because it's not. [/QUOTE]
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