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Disappointed in 4e
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4552824" data-attributes="member: 1846"><p>I wish I'd taken the time to read this thread earlier, as I could have interjected something interesting - now it seems far too late.</p><p></p><p>Oh well, here's the short version anyway:</p><p></p><p>For those concerned with Schrodinger's Wounding (which, funnily enough is something that no-one at my games table has even thought of, as far as I know), please consider that you may be linking too events together that don't need to be. What I'm saying is, that by insisting that "the wound is gone" when a Warlord uses Inspiring Word, or indeed when a Cleric uses Healing Word, you are causing a problem where none exists. There is no reason for the wound to be gone if you don't want it to - after all, the player is down a Healing Surge in each of the following cases (unless A Paladin Did It). Therefore, they have expended their personal resources, which can be reflected and narrated at the table as a lingering wound.</p><p></p><p>1) Character takes hp damage. This can be narrated however the DM/Player agree.</p><p>2) Character receives clerical, divine healing. This can be narrated however the DM/Player agree.</p><p>or</p><p>3) Character receives Warlord Inspired Word healing. This can be narrated however the DM/Player agree.</p><p>or</p><p>4) Character uses Second Wind. See above.</p><p></p><p>The narration of the injury & the healing are not specified anywhere in the rules. They are something that comes up entirely in the minds of the DM and the players, THEREFORE, if you choose to insist that a wound 'disappears' no matter what sort of healing is used, you are ignoring a key part of the rules.</p><p></p><p>As regards healing overnight, I understand that it's not for everyone, I completely see why, but I personally don't have a problem with it because I have quite a strong sense of a game when I play D&D. Those looking towards a more simulational bent disagree, but I'm not interested in that discussion.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4552824, member: 1846"] I wish I'd taken the time to read this thread earlier, as I could have interjected something interesting - now it seems far too late. Oh well, here's the short version anyway: For those concerned with Schrodinger's Wounding (which, funnily enough is something that no-one at my games table has even thought of, as far as I know), please consider that you may be linking too events together that don't need to be. What I'm saying is, that by insisting that "the wound is gone" when a Warlord uses Inspiring Word, or indeed when a Cleric uses Healing Word, you are causing a problem where none exists. There is no reason for the wound to be gone if you don't want it to - after all, the player is down a Healing Surge in each of the following cases (unless A Paladin Did It). Therefore, they have expended their personal resources, which can be reflected and narrated at the table as a lingering wound. 1) Character takes hp damage. This can be narrated however the DM/Player agree. 2) Character receives clerical, divine healing. This can be narrated however the DM/Player agree. or 3) Character receives Warlord Inspired Word healing. This can be narrated however the DM/Player agree. or 4) Character uses Second Wind. See above. The narration of the injury & the healing are not specified anywhere in the rules. They are something that comes up entirely in the minds of the DM and the players, THEREFORE, if you choose to insist that a wound 'disappears' no matter what sort of healing is used, you are ignoring a key part of the rules. As regards healing overnight, I understand that it's not for everyone, I completely see why, but I personally don't have a problem with it because I have quite a strong sense of a game when I play D&D. Those looking towards a more simulational bent disagree, but I'm not interested in that discussion. [/QUOTE]
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