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<blockquote data-quote="Noldor Elf" data-source="post: 2156429" data-attributes="member: 746"><p>It is always nice not to kill players...</p><p></p><p>Well, I am a visitor in a group so I probably will go with the show for the remaining coule of months. I do understand the decision of the DM and playing by the rolls could have easily ended the whole campaing on that occasion. The situation then felt frustrating, as we kinda knew that the fights were over our head, but couldn't create any other possibilities. Still I feel kind a cheated.</p><p></p><p>While it can be more due our lack of group tacktics and my minor experiences to deadly gaming style (my normal group had pretty much no character deaths during 8 levels of gaming), but after the described battles there has been two fights which to meel feel like incapability/unwillingness of the DM to evaluate the true power level of our group.</p><p></p><p>First one ended up in chaos with <em>Solid Fog</em> and <em>Darklight</em> by wizard and necromancer screwing other party members at least as much as enemy. Finally Elminster dispelled all the magics and made the enemy disapper (we were fighting at the door of the Elminster's house).</p><p></p><p>Second was against 5 Phase Spiders in dead magic zone (which turned out to be pretty severe penalty to our magic heavy group). We ended the session with spiders dragging aways bodies (mostly stabilized) of 3 party member with 2 that ran away trying to track them down (one player was missing).</p><p></p><p>So far the campaign has seen very little drive from players, but in most of the situations I don't think that we have had logical reasons to do something else. Of course situation is now a little strange, as my character joined the group in a middle of quest to free some captives from Underdark and now all the members of that group have died or left, so we have no real connection to that quest anymore. Luckily the DM had offered some additional hooks leading to same way that fit for some of our new characters.</p></blockquote><p></p>
[QUOTE="Noldor Elf, post: 2156429, member: 746"] It is always nice not to kill players... Well, I am a visitor in a group so I probably will go with the show for the remaining coule of months. I do understand the decision of the DM and playing by the rolls could have easily ended the whole campaing on that occasion. The situation then felt frustrating, as we kinda knew that the fights were over our head, but couldn't create any other possibilities. Still I feel kind a cheated. While it can be more due our lack of group tacktics and my minor experiences to deadly gaming style (my normal group had pretty much no character deaths during 8 levels of gaming), but after the described battles there has been two fights which to meel feel like incapability/unwillingness of the DM to evaluate the true power level of our group. First one ended up in chaos with [I]Solid Fog[/I] and [I]Darklight[/I] by wizard and necromancer screwing other party members at least as much as enemy. Finally Elminster dispelled all the magics and made the enemy disapper (we were fighting at the door of the Elminster's house). Second was against 5 Phase Spiders in dead magic zone (which turned out to be pretty severe penalty to our magic heavy group). We ended the session with spiders dragging aways bodies (mostly stabilized) of 3 party member with 2 that ran away trying to track them down (one player was missing). So far the campaign has seen very little drive from players, but in most of the situations I don't think that we have had logical reasons to do something else. Of course situation is now a little strange, as my character joined the group in a middle of quest to free some captives from Underdark and now all the members of that group have died or left, so we have no real connection to that quest anymore. Luckily the DM had offered some additional hooks leading to same way that fit for some of our new characters. [/QUOTE]
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