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Disappointed with Minis
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<blockquote data-quote="DonaldRumsfeldsTofu" data-source="post: 1425842" data-attributes="member: 9008"><p>I do agree with the general sentiment that while in theory, the plastic miniatures are nice, they seem to be turning into a gimmicky marketing scheme. I've always preferred the led minis. Granted, I hated painting them, but I would just buy them and use them without paint. It's not going to kill me to have monochromatic pieces. They're not meant to be artistic expressions of what they're representing looks like, but they serve a utilitarian purpose of determining who is where. Although even over the led ones, I’d just soon dice and numbered counters. As someone pointed out earlier, it makes it much easier to distinguish which one has such-and-such HP, which one's armor has become the victim of "chill armor", ect. Although in general, I couldn't stand to play D&D without a hex map, and it boggles my mind to hear someone argue otherwise. Maybe it's just my poor imagination. How do you know when you're in the radius of a spell? How do you know how many feet away you are from your target? Do you keep track of the distance from every opponent in your head, or negotiate with the DM whether or not you were in the effect of the fireball spell? Maybe I'm just too much of a rules lawyer.</p></blockquote><p></p>
[QUOTE="DonaldRumsfeldsTofu, post: 1425842, member: 9008"] I do agree with the general sentiment that while in theory, the plastic miniatures are nice, they seem to be turning into a gimmicky marketing scheme. I've always preferred the led minis. Granted, I hated painting them, but I would just buy them and use them without paint. It's not going to kill me to have monochromatic pieces. They're not meant to be artistic expressions of what they're representing looks like, but they serve a utilitarian purpose of determining who is where. Although even over the led ones, I’d just soon dice and numbered counters. As someone pointed out earlier, it makes it much easier to distinguish which one has such-and-such HP, which one's armor has become the victim of "chill armor", ect. Although in general, I couldn't stand to play D&D without a hex map, and it boggles my mind to hear someone argue otherwise. Maybe it's just my poor imagination. How do you know when you're in the radius of a spell? How do you know how many feet away you are from your target? Do you keep track of the distance from every opponent in your head, or negotiate with the DM whether or not you were in the effect of the fireball spell? Maybe I'm just too much of a rules lawyer. [/QUOTE]
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