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General Tabletop Discussion
*TTRPGs General
Disappointment with high-level spells?
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<blockquote data-quote="Rystil Arden" data-source="post: 3079341" data-attributes="member: 29014"><p>I saw somewhat the opposite in my low-epic game--saving throw bonuses so vastly outstripped the DCs that could be produced that touch attack damaging spells became the order of the day, preferrably heavily metamagicked to cause massive damage. Barring that, things that couldn't be Evasion-ed like Horrid Wilting were fairly popular as well. There were also usually huge amounts of buffs up in every direction and Rings of Counterspelling with Disjunction in them (and/or Reactive Counterspell and Disjunctions prepared specifically to counterspell the other team's Disjunctions). And this Disjunction precaution level is even <em>after</em> I houseruled it to not automatically dispel all spells like the crazy version in the PH but instead to have no caster level cap and set the DC to beat at 1 + the opponents caster level (rather than 11 + )</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3079341, member: 29014"] I saw somewhat the opposite in my low-epic game--saving throw bonuses so vastly outstripped the DCs that could be produced that touch attack damaging spells became the order of the day, preferrably heavily metamagicked to cause massive damage. Barring that, things that couldn't be Evasion-ed like Horrid Wilting were fairly popular as well. There were also usually huge amounts of buffs up in every direction and Rings of Counterspelling with Disjunction in them (and/or Reactive Counterspell and Disjunctions prepared specifically to counterspell the other team's Disjunctions). And this Disjunction precaution level is even [I]after[/I] I houseruled it to not automatically dispel all spells like the crazy version in the PH but instead to have no caster level cap and set the DC to beat at 1 + the opponents caster level (rather than 11 + ) [/QUOTE]
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Disappointment with high-level spells?
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