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Disappointment with high-level spells?
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<blockquote data-quote="Vanye" data-source="post: 3080208" data-attributes="member: 1787"><p>This thread is ironic for me, because I was just talking about this yesterday with a co-player/DM. 8th and 9th level generally IS "more of the same", especially for druids.</p><p></p><p></p><p>Here's the 8th & 9th level druid spells that I've got from the FR books, the Spell Compendium, the PH2, and the PH:</p><p>8th Level Druid Spells </p><p><strong>Abjuration </strong> </p><p>Repel Metal or Stone</p><p>Wall of Greater Dispel Magic </p><p><strong>Conjuration </strong> </p><p>Bombardment #</p><p>Cocoon #</p><p>Cure Serious Wounds, Mass </p><p>Deadfall </p><p>Maelstrom </p><p>Phantom Wolf </p><p>Summon Nature's Ally 8 </p><p>Word of Recall </p><p>Evocation </p><p>Earthquake</p><p>Red Tide</p><p>Sunburst</p><p>Whirlwind </p><p><strong>Necromancy</strong></p><p>Finger of Death</p><p><strong>Transmutation</strong></p><p>Animal Shapes</p><p>Awaken, mass</p><p>Brilliant Aura #</p><p>Control Plants</p><p>Reverse Gravity</p><p>Stormrage</p><p>Unyeilding Roots</p><p> </p><p>9th Level Druid Spells </p><p><strong>Conjuration </strong> </p><p>Cure Critical Wounds, Mass </p><p>Drown, Mass </p><p>Elemental Swarm </p><p>Phantom Bear </p><p>Regenerate </p><p>Shambler </p><p>Storm of Vengeance </p><p>Summon Nature's Ally 9 </p><p>Summon Elemental Monolith </p><p>Tsunami </p><p><strong>Divination </strong> </p><p>Foresight </p><p><strong>Enchantment</strong></p><p>Anathema </p><p>Antipathy</p><p>Sympathy </p><p><strong>Evocation </strong> </p><p>Whirlwind, Greater </p><p><strong>Illusion </strong> </p><p>Shadow Landscape </p><p><strong>Necromancy </strong> </p><p>Death Ward, Mass </p><p><strong>Transmutation </strong> </p><p>Cast in Stone #</p><p>Nature's Avatar </p><p>Perinarch, Planar </p><p>Shapechange </p><p>Transmute Rock to Lava </p><p>Undermaster</p><p> </p><p></p><p>I don't have my books with me, but as I recall, Undermaster was actually pretty sweet, the Phantom animal spells were powerful, but not (IMO) worth of being 8th &9th level spells, Coccoon was pretty cool...but most of them are "more of the same".</p><p></p><p>When I get to 8th & 9th level spells, I expect to be able to start being able to do mass manipulations. As a druid, I'd expect to be able to reshape at least a square mile of land (or, sheesh, a 100sq ft per level) - create a hill, for gods sake! (mountains I'll leave for epic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Change the course of a river. Focus the power of nature into an area of healing. </p><p>Be able to ascertain the general health of my domain merely by concentrating. </p><p></p><p>Things that last for a while. Sure, you can do some of the above at lower levels...for six seconds. Or if you're lucky, 2 minutes. Wheee....</p></blockquote><p></p>
[QUOTE="Vanye, post: 3080208, member: 1787"] This thread is ironic for me, because I was just talking about this yesterday with a co-player/DM. 8th and 9th level generally IS "more of the same", especially for druids. Here's the 8th & 9th level druid spells that I've got from the FR books, the Spell Compendium, the PH2, and the PH: 8th Level Druid Spells [B]Abjuration [/B] Repel Metal or Stone Wall of Greater Dispel Magic [B]Conjuration [/B] Bombardment # Cocoon # Cure Serious Wounds, Mass Deadfall Maelstrom Phantom Wolf Summon Nature's Ally 8 Word of Recall Evocation Earthquake Red Tide Sunburst Whirlwind [B]Necromancy[/B] Finger of Death [B]Transmutation[/B] Animal Shapes Awaken, mass Brilliant Aura # Control Plants Reverse Gravity Stormrage Unyeilding Roots 9th Level Druid Spells [B]Conjuration [/B] Cure Critical Wounds, Mass Drown, Mass Elemental Swarm Phantom Bear Regenerate Shambler Storm of Vengeance Summon Nature's Ally 9 Summon Elemental Monolith Tsunami [B]Divination [/B] Foresight [B]Enchantment[/B] Anathema Antipathy Sympathy [B]Evocation [/B] Whirlwind, Greater [B]Illusion [/B] Shadow Landscape [B]Necromancy [/B] Death Ward, Mass [B]Transmutation [/B] Cast in Stone # Nature's Avatar Perinarch, Planar Shapechange Transmute Rock to Lava Undermaster I don't have my books with me, but as I recall, Undermaster was actually pretty sweet, the Phantom animal spells were powerful, but not (IMO) worth of being 8th &9th level spells, Coccoon was pretty cool...but most of them are "more of the same". When I get to 8th & 9th level spells, I expect to be able to start being able to do mass manipulations. As a druid, I'd expect to be able to reshape at least a square mile of land (or, sheesh, a 100sq ft per level) - create a hill, for gods sake! (mountains I'll leave for epic ;) ) Change the course of a river. Focus the power of nature into an area of healing. Be able to ascertain the general health of my domain merely by concentrating. Things that last for a while. Sure, you can do some of the above at lower levels...for six seconds. Or if you're lucky, 2 minutes. Wheee.... [/QUOTE]
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