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Disappointment with high-level spells?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3080652" data-attributes="member: 5868"><p>So what sorts of things would you like a druid to do at 9th level? Any of these ideas help?</p><p></p><p><em>Awaken Forest</em>. 6d100 trees awaken and follow your commands.</p><p></p><p><em>Herd of Pachyderms</em>. 4d12 Giant Elephants appear to trample your opponents.</p><p></p><p><em>Touch of Nature</em>. 1 ally/level gains the pseudonatural template for 1 hour.</p><p></p><p><em>Call of the Wild</em>. Up to ten creatures within range fall into a mindless rage for 1 round/level.</p><p></p><p><em>Wings of Eagles</em>. You summon 2d4 Rocs to do your bidding for 24 hours.</p><p></p><p><em>Beast of Ill Omen</em>. You awaken the Tarrasque from its slumber.</p><p></p><p><em>Call Cthulu</em>. You summon an unspeakable horror from the briny depths.</p><p></p><p><em>Flight of Dragons</em>. 2d4 adult dragons negotiate to do your bidding.</p><p></p><p><em>Nature's Call</em>. One opponent within range feels an irresistable urge to be elsewhere, no save.</p><p></p><p><em>Move Mountains</em>. You reshape the earth, moving up to 100 10' cubes of earth or stone per level.</p><p></p><p><em>Jarl of the Glacier</em>. You cause a vast sea of ice to crush everything in a 200' wide by 5-mile long path.</p><p></p><p><em>Master of the White Palm</em>. You create an oasis from empty desert sands.</p><p></p><p><em>Tsunami</em>. A 50' high wave of water rushes in to shore drowning creatures and destroying man-made objects in its path.</p><p></p><p><em>Mountain of Fire</em>. You awaken a long-dormant volcano.</p><p></p><p><em>Master of Seasons</em>. You shorten or extend the current season by up to three months.</p><p></p><p><em>Create Wormhole</em>. Up to 1 square mile of surrounding area is whisked away to another plane.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3080652, member: 5868"] So what sorts of things would you like a druid to do at 9th level? Any of these ideas help? [i]Awaken Forest[/i]. 6d100 trees awaken and follow your commands. [i]Herd of Pachyderms[/i]. 4d12 Giant Elephants appear to trample your opponents. [i]Touch of Nature[/i]. 1 ally/level gains the pseudonatural template for 1 hour. [i]Call of the Wild[/i]. Up to ten creatures within range fall into a mindless rage for 1 round/level. [i]Wings of Eagles[/i]. You summon 2d4 Rocs to do your bidding for 24 hours. [i]Beast of Ill Omen[/i]. You awaken the Tarrasque from its slumber. [i]Call Cthulu[/i]. You summon an unspeakable horror from the briny depths. [i]Flight of Dragons[/i]. 2d4 adult dragons negotiate to do your bidding. [i]Nature's Call[/i]. One opponent within range feels an irresistable urge to be elsewhere, no save. [i]Move Mountains[/i]. You reshape the earth, moving up to 100 10' cubes of earth or stone per level. [i]Jarl of the Glacier[/i]. You cause a vast sea of ice to crush everything in a 200' wide by 5-mile long path. [i]Master of the White Palm[/i]. You create an oasis from empty desert sands. [i]Tsunami[/i]. A 50' high wave of water rushes in to shore drowning creatures and destroying man-made objects in its path. [i]Mountain of Fire[/i]. You awaken a long-dormant volcano. [i]Master of Seasons[/i]. You shorten or extend the current season by up to three months. [i]Create Wormhole[/i]. Up to 1 square mile of surrounding area is whisked away to another plane. [/QUOTE]
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