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Disarm in 4E
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<blockquote data-quote="fba827" data-source="post: 4870035" data-attributes="member: 807"><p>I applaude the attempt, but I'm not sure that easily could work without creating an entire subsystem to handle weapon loss and a whole lot of questions...</p><p></p><p>If you disarm someone using what you presented, and they are still hitting for 2d10+4 (-2 from your flashy disarm) someone might wonder what steroids the monster is taking. Plus, if you allow it for melee weapons, you'd have to do the same for ranged weapons.</p><p></p><p>And also what is good for the PCs is good for the monsters, so what if a smart monster wants to try the same thing? The PC couldn't just get a -2 to attack and damage, they'd loose their proficiency bonus (which could be 2 or 3, which is about the same, but their damage would drop form W to unarmed.</p><p></p><p>I'm not saying it's an unreasonable mechanic if it works for you, but i know in my group, it would open up a lot of space for questions... "How can he hit me for so much with his fist? How can that archer still attack at range if I've disarmed his bow? How come when I disarm his sword he still hits me for 1d10 but when he disarms me, i drop to a 1d4?" and so on...</p><p></p><p>And it's simply not a reasonable option to say he can't attack at all for the stated damage range (which I know is not what you're suggesting, just exploring an alternative here for the sake of comparison).</p><p></p><p></p><p></p><p>What if you were to describe 0 hp as being disarmed for some monsters, and therefore they don't want to fight when they're offense-less... ? That would allow the PC to feel like they've disarmed the monster, making said monster a nonthreat (which is what 0hp is supposed to represent). This wouldn't be exactlt what you're going for (since you dno't necessarily want to say the monster is neutrered by a disarm) but it is one way to do it without making something new.</p><p></p><p>Alternatively, you could describe any daze or stun effect from a PC attack as being disarmed (the monster has to take a moment to reach down and grab the weapon that you dislodged from his grasp, etc).</p><p></p><p>But, if you do decide to go with it, having a static penalty to apply (the -2) is a much better way to do it than if you were to say the monster is unarmed which would make him not a threat relative to the PCs.</p></blockquote><p></p>
[QUOTE="fba827, post: 4870035, member: 807"] I applaude the attempt, but I'm not sure that easily could work without creating an entire subsystem to handle weapon loss and a whole lot of questions... If you disarm someone using what you presented, and they are still hitting for 2d10+4 (-2 from your flashy disarm) someone might wonder what steroids the monster is taking. Plus, if you allow it for melee weapons, you'd have to do the same for ranged weapons. And also what is good for the PCs is good for the monsters, so what if a smart monster wants to try the same thing? The PC couldn't just get a -2 to attack and damage, they'd loose their proficiency bonus (which could be 2 or 3, which is about the same, but their damage would drop form W to unarmed. I'm not saying it's an unreasonable mechanic if it works for you, but i know in my group, it would open up a lot of space for questions... "How can he hit me for so much with his fist? How can that archer still attack at range if I've disarmed his bow? How come when I disarm his sword he still hits me for 1d10 but when he disarms me, i drop to a 1d4?" and so on... And it's simply not a reasonable option to say he can't attack at all for the stated damage range (which I know is not what you're suggesting, just exploring an alternative here for the sake of comparison). What if you were to describe 0 hp as being disarmed for some monsters, and therefore they don't want to fight when they're offense-less... ? That would allow the PC to feel like they've disarmed the monster, making said monster a nonthreat (which is what 0hp is supposed to represent). This wouldn't be exactlt what you're going for (since you dno't necessarily want to say the monster is neutrered by a disarm) but it is one way to do it without making something new. Alternatively, you could describe any daze or stun effect from a PC attack as being disarmed (the monster has to take a moment to reach down and grab the weapon that you dislodged from his grasp, etc). But, if you do decide to go with it, having a static penalty to apply (the -2) is a much better way to do it than if you were to say the monster is unarmed which would make him not a threat relative to the PCs. [/QUOTE]
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