Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Disarm in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N0Man" data-source="post: 4870064" data-attributes="member: 64066"><p>I think I was guilty of subconscious plagiarism. Apparently there is a only a single monster that has a disarm effect, and that is "Jarlaxle Baenre" from the Forgotten Realms Campaign Guide, and it is also called "Flashy Disarm". I had chosen that name to represent that it would be a kind of swashbuckler disarm based on finesse, speed, and skill rather than brute force.</p><p></p><p>I think you misunderstood the intent of the at-will. It's not an additional penalty to add on to losing the effect itself, but rather to emulate the loss of weapon. The -2 to hit is to emulate the loss of weapon proficiency. The -2 in damage was my way of reflecting reducing damage from wielding a weapon to unarmed attacks. This is just a quick and easy simplification to avoid having to worry about different size weapons, different sized enemies, and the difference between minion and normal damage.</p><p></p><p>In 4E, creatures don't need magical weapons in order to get gains in hit and damage (which I find rather convenient and makes life easier for the DM with the only thing lost are simulationist stats that are usually behind the DM screen anyway, but my friend thinks is "stupid".)</p><p></p><p>I could have also referenced the type of weapon it was using to come up with the penalty, and also could just change the [W] for all weapon attacks to 1d4, but that wouldn't seem right for minions or for large or huge weapon wielding creatures.</p><p></p><p>My concern is that that if this is a typical and normal combat maneuver, then it seems just as likely that NPCs can do it to PCs as PCs do it to NPCs. If NPCs were to suffer the same penalties as PCs did, I think it would be overpowered as well as not conform to the rules on how NPCs are designed.</p><p></p><p>I don't think that 4E does a good job of accounting for a disarm mechanic that doesn't feel broken... but I think that was the case in 3E as well. That's why I thought I'd just "fake it".</p></blockquote><p></p>
[QUOTE="N0Man, post: 4870064, member: 64066"] I think I was guilty of subconscious plagiarism. Apparently there is a only a single monster that has a disarm effect, and that is "Jarlaxle Baenre" from the Forgotten Realms Campaign Guide, and it is also called "Flashy Disarm". I had chosen that name to represent that it would be a kind of swashbuckler disarm based on finesse, speed, and skill rather than brute force. I think you misunderstood the intent of the at-will. It's not an additional penalty to add on to losing the effect itself, but rather to emulate the loss of weapon. The -2 to hit is to emulate the loss of weapon proficiency. The -2 in damage was my way of reflecting reducing damage from wielding a weapon to unarmed attacks. This is just a quick and easy simplification to avoid having to worry about different size weapons, different sized enemies, and the difference between minion and normal damage. In 4E, creatures don't need magical weapons in order to get gains in hit and damage (which I find rather convenient and makes life easier for the DM with the only thing lost are simulationist stats that are usually behind the DM screen anyway, but my friend thinks is "stupid".) I could have also referenced the type of weapon it was using to come up with the penalty, and also could just change the [W] for all weapon attacks to 1d4, but that wouldn't seem right for minions or for large or huge weapon wielding creatures. My concern is that that if this is a typical and normal combat maneuver, then it seems just as likely that NPCs can do it to PCs as PCs do it to NPCs. If NPCs were to suffer the same penalties as PCs did, I think it would be overpowered as well as not conform to the rules on how NPCs are designed. I don't think that 4E does a good job of accounting for a disarm mechanic that doesn't feel broken... but I think that was the case in 3E as well. That's why I thought I'd just "fake it". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Disarm in 4E
Top