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General Tabletop Discussion
D&D Older Editions
Disarm in 4E
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<blockquote data-quote="WalterKovacs" data-source="post: 4870113" data-attributes="member: 63763"><p>Grabbing a foe allows you to immobilize it.</p><p>Bull rushing a foe allows you to push it.</p><p> </p><p>Disarming a foe allows you to weaken it.</p><p> </p><p>So, Dex Vs. Reflex, on a hit the opponent is weakened until the end of their next turn.</p><p> </p><p> And you can throw in an associated feat to boost it like with bull rush and grab. Also other powers can be "better" versions (such as tide of iron, for example) that can do other things, like perhaps weakened (Save ends) which would mean the weapon may have been harder to get a hold of.</p><p> </p><p>By making it weakened, the monster is doing less damage. And you don't have to deal with tracking where the weapon goes, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4870113, member: 63763"] Grabbing a foe allows you to immobilize it. Bull rushing a foe allows you to push it. Disarming a foe allows you to weaken it. So, Dex Vs. Reflex, on a hit the opponent is weakened until the end of their next turn. And you can throw in an associated feat to boost it like with bull rush and grab. Also other powers can be "better" versions (such as tide of iron, for example) that can do other things, like perhaps weakened (Save ends) which would mean the weapon may have been harder to get a hold of. By making it weakened, the monster is doing less damage. And you don't have to deal with tracking where the weapon goes, etc. [/QUOTE]
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Disarm in 4E
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