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General Tabletop Discussion
D&D Older Editions
Disarm in 4E
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<blockquote data-quote="ChristopherA" data-source="post: 4870582" data-attributes="member: 80302"><p>Bull Rush (and Grab) are really special exceptions. In general, in 4th edition, you cannot perform special actions to put a condition on an opponent without having an appropriate power. You cannot poke people in the eyes to blind them, slash at their legs to hobble them or trip them, slash their arms to disable them, sap them from behind to stun them, break their shield, set them on fire with your at-will flaming sword power, neutralize them with grappling, chop their wings to keep them from flying, or whatever, unless you have an appropriate power or special one-time GM dispensation for a cool stunt. If you want a justification, it might be that you don't have the skill to perform these maneuvers effectively in combat without a power. But basically, it is part of the game balance that you can only perform the maneuvers you know how to do. </p><p> </p><p>Now, 4th edition doesn't have much support for the disarmed condition even for powers. Such powers might be annoying limited, too many battles are against monsters which don't use weapons. I think it is more in keeping with the spirit of 4th edition to use powers with a more general effect, and have the special effect against armed opponents involve disarming them. You could make up your own effect, as you did, or use existing effects. For instance, maybe knocking them prone disarms them - they have to crouch on the ground to grab the weapon back. Or maybe the stun effect - they grant combat advantage because they can't parry, they can't make attacks because they have no weapon, and they can't perform other actions because, umm, they are too busy looking for their weapon. OK, that last is a little weak, but fits the non-simulationist theme of 4th edition, where a lot of effects don't 100% make logical sense but work really well when you are moving your figure around the map and playing the combat.</p><p> </p><p></p><p></p><p>__________________</p><p>Come read my game design/analysis blog at: <a href="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com" target="_blank"><span style="color: #0000ff">http://gamedesignfanatic.blogspot.com</span></a></p></blockquote><p></p>
[QUOTE="ChristopherA, post: 4870582, member: 80302"] Bull Rush (and Grab) are really special exceptions. In general, in 4th edition, you cannot perform special actions to put a condition on an opponent without having an appropriate power. You cannot poke people in the eyes to blind them, slash at their legs to hobble them or trip them, slash their arms to disable them, sap them from behind to stun them, break their shield, set them on fire with your at-will flaming sword power, neutralize them with grappling, chop their wings to keep them from flying, or whatever, unless you have an appropriate power or special one-time GM dispensation for a cool stunt. If you want a justification, it might be that you don't have the skill to perform these maneuvers effectively in combat without a power. But basically, it is part of the game balance that you can only perform the maneuvers you know how to do. Now, 4th edition doesn't have much support for the disarmed condition even for powers. Such powers might be annoying limited, too many battles are against monsters which don't use weapons. I think it is more in keeping with the spirit of 4th edition to use powers with a more general effect, and have the special effect against armed opponents involve disarming them. You could make up your own effect, as you did, or use existing effects. For instance, maybe knocking them prone disarms them - they have to crouch on the ground to grab the weapon back. Or maybe the stun effect - they grant combat advantage because they can't parry, they can't make attacks because they have no weapon, and they can't perform other actions because, umm, they are too busy looking for their weapon. OK, that last is a little weak, but fits the non-simulationist theme of 4th edition, where a lot of effects don't 100% make logical sense but work really well when you are moving your figure around the map and playing the combat. __________________ Come read my game design/analysis blog at: [URL="http://forums.gleemax.com/leaving.php?destination=http://gamedesignfanatic.blogspot.com"][COLOR=#0000ff]http://gamedesignfanatic.blogspot.com[/COLOR][/URL] [/QUOTE]
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