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Disarm in 4E
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<blockquote data-quote="N0Man" data-source="post: 4870814" data-attributes="member: 64066"><p>Let me try to clarify a few things. My friend isn't anti-4E. He certainly has reservations, and there are definitely things that seem to bug him, but he's willing to play. There are also certain things he likes about 4E. I think if he had his way, he'd pick and choose things between 3.5 and 4E.</p><p></p><p>Of the options that I presented to him, he seemed most content with me just using the weakened condition for melee attacks on monsters until they retrieve the weapon or use another weapon or attack. I'd probably just say that disarming ranged weapons would prevent ranged attacks. He wanted something different with minions, and I'll get to that. He also thinks there should be penalties based on the size of the opponent or weapon, etc. In fact, he seems to think the penalties should be greater than what I think they would be.</p><p></p><p>So it seems that what he wants to do is create a kind of semi-pacifist character who does not want to kill and is a very skilled martial combatant that uses unarmed attacks and focuses on disarming opponents and perhaps grabbing their weapons from them to wield himself in some cases.</p><p></p><p>Since I don't see hit point damage as being a representation of just "health", but a combination of wounds, morale damage, psychic damage, fatigue, and the many other factors that can keep an opponent fighting. Because of this, I told him I'd be willing to try to work with him in order to get something to work. I have a feeling that we might end up having to design or modify a class heavily, but we'll see.</p><p></p><p>I told him that I would allow him that I could probably allow him to reskin some attack powers to be using fancy footwork, provoking missed swings, and so forth in order to allow the narrative to be that he is making enemies wear themselves out against him and lose morale. A defeated opponent could "surrender" at 0 hit points, or "run away" at 0 hit points. He wants to reflavor a basic attack against a minion so that instead of dealing damage to them (and killing them or knocking them unconcious) that he wants it to be flavored as he knocks the weapon from their hand and they lose morale and retreat.</p><p></p><p>I'm ok with that conceptually, but it will probably take some tweaking.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4870814, member: 64066"] Let me try to clarify a few things. My friend isn't anti-4E. He certainly has reservations, and there are definitely things that seem to bug him, but he's willing to play. There are also certain things he likes about 4E. I think if he had his way, he'd pick and choose things between 3.5 and 4E. Of the options that I presented to him, he seemed most content with me just using the weakened condition for melee attacks on monsters until they retrieve the weapon or use another weapon or attack. I'd probably just say that disarming ranged weapons would prevent ranged attacks. He wanted something different with minions, and I'll get to that. He also thinks there should be penalties based on the size of the opponent or weapon, etc. In fact, he seems to think the penalties should be greater than what I think they would be. So it seems that what he wants to do is create a kind of semi-pacifist character who does not want to kill and is a very skilled martial combatant that uses unarmed attacks and focuses on disarming opponents and perhaps grabbing their weapons from them to wield himself in some cases. Since I don't see hit point damage as being a representation of just "health", but a combination of wounds, morale damage, psychic damage, fatigue, and the many other factors that can keep an opponent fighting. Because of this, I told him I'd be willing to try to work with him in order to get something to work. I have a feeling that we might end up having to design or modify a class heavily, but we'll see. I told him that I would allow him that I could probably allow him to reskin some attack powers to be using fancy footwork, provoking missed swings, and so forth in order to allow the narrative to be that he is making enemies wear themselves out against him and lose morale. A defeated opponent could "surrender" at 0 hit points, or "run away" at 0 hit points. He wants to reflavor a basic attack against a minion so that instead of dealing damage to them (and killing them or knocking them unconcious) that he wants it to be flavored as he knocks the weapon from their hand and they lose morale and retreat. I'm ok with that conceptually, but it will probably take some tweaking. [/QUOTE]
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